have you tried to put that in your BellEffect.rsc
AnimAudioEvent event
{
SoundEffect _soundEffect = "resource";
float _chance = 0.02;
}
and call the :event instead in your church.rsc ?
<p style="color:rgb(102,102,102);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(251,251,251);">
AmbientEmitterDescription ambientemitter
{
bool _addOnCreate = false;
SoundEffect _soundEffects
[
"Audio/Effects/FireEffect.rsc"
"Audio/Effects/BellEffect.rsc:event
"
]
}
<p style="color:rgb(102,102,102);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(251,251,251);">
01-12-2017, 04:27 PM
(This post was last modified: 01-12-2017, 04:28 PM by Ketchup.)
try to add the :event and play with the numbers. maybe a 0.01 or 0.005 ... can make it right
if you can make it sounds like every 2-5mins ... would be great!
it is possible to send me your files ? so i can try to play with it ? maybe like just your wave, i can do the rsc files...
What about a command similar to how we get "random" items out of the precious mine. Maybe on the line of code have sound.rsc, silence.rsc, silence, silence, sound, silence,. It would give us a more irrythmic pattern and would make us only have to reference one silent file.
01-12-2017, 05:51 PM
(This post was last modified: 01-12-2017, 05:52 PM by Ketchup.)
i would do one for testing but it always says : failed to load and convert wave file [img]<fileStore.core_Emoticons>/emoticons/sad.png[/img]/emoticons/sad@2x.png 2x" title=":(" width="20" />
and there is no tuto about that
(this is why i asked yours ^^)