01-12-2017, 04:15 PM
have you tried to put that in your BellEffect.rsc
AnimAudioEvent event
{
SoundEffect _soundEffect = "resource";
float _chance = 0.02;
}
and call the :event instead in your church.rsc ?
<p style="color:rgb(102,102,102);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(251,251,251);">
AmbientEmitterDescription ambientemitter
{
bool _addOnCreate = false;
SoundEffect _soundEffects
[
"Audio/Effects/FireEffect.rsc"
"Audio/Effects/BellEffect.rsc:event
"
]
}
<p style="color:rgb(102,102,102);font-family:Tahoma, sans-serif;font-size:13px;font-style:normal;font-weight:normal;letter-spacing:normal;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(251,251,251);">