I just released today a new 3.1 version of those canals. I redid completly all the pieces with the knowleadge i have today in 3D moddling. Those original pieces were made a year or + ago and they were extremly wrongly made. i redid them all and i saved so much place.... so much bits, and Kbits and MBits lol.....
that with the space used by 2 different textures back in time... now it has 8 different textures !! and the size of the file is about the same ^^
<strong style="color:#000000;">Description</strong>
: All the canal pieces have been 100% remade shrinking the file so much, now you have 8 different skins for your canal system. Depending the texture you will use, it will cost you stones, bricks, or wood to build those.<br style="color:#000000;" /><br style="color:#000000;" /><strong style="color:#000000;">Textures:</strong><br style="color:#000000;" />
CL: Classic Stones (<abbr title="New Medieval Town">NMT</abbr>).Use stones as primary material required.
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OS: Old Stones (<abbr title="Colonial Charter">CC</abbr>). Use stones as primary material required.
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RB: Red Bricks (<abbr title="New Medieval Town">NMT</abbr>). Use bricks as primary material required.
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SB: Sand Bricks (<abbr title="New Medieval Town">NMT</abbr>). Use bricks as primary material required.
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FB: Fire Bricks (GW). Use bricks as primary material required.
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OC: Old Church Stones (GW). Use stones as primary material required.
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DS: Dark Stones (New). Use stones as primary material required.
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OW: Old Wood (New). Use wood logs as primary material required.
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all costs are harmonized thru the 3 different sizes now (4x 6x 8x). it will cost you the same to build any different size.
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Many pieces cost a bit more than before, but some like the trading posts cost extremly less than before (rougly 40% initial cost).
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When you are building your canal system in game, i strongly suggest you to pause your game and check what you are doing. all the footprints have a blue arrow on the ground which will tell you the direction of the flow.
The Clay pit and the Kiln to make bricks are not provided with this mod but they will still available thru traders.
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and also , there was a problem with some Radeon/Intel graphic cards making some pink color artefact appearing in the water. So now we have a version for Nvidia users, and a version for Radeon users. I also managed to make both in a 1.0.7 version with new limits custom flags, and a 1.0.6 old stone limit/flags as stated in <abbr title="New Medieval Town">NMT</abbr> 2.04 for 1.0.6.
You will find all 4 versions on World of Banished download section [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
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NMT3.1Series: Canal Set - Nvidia for 1.0.7
http://worldofbanished.com/index.php?topic=1763.0
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NMT3.1Series: Canal Set - Nvidia for 1.0.6
http://worldofbanished.com/index.php?topic=1762.0
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NMT3.1Series: Canal Set - Radeon for 1.0.7
http://worldofbanished.com/index.php?topic=1769.0
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NMT3.1Series: Canal Set - Radeon for 1.0.6
http://worldofbanished.com/index.php?topic=1768.0
[img]<fileStore.core_Attachment>/monthly_2017_06/Preview.jpg.037afe2871136cfb45b9efc370c2d15e.jpg[/img]