Balancing production of Crops and Gatherers
#8

Quote:
9 hours ago, Necora said:




<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a> yup that is how I have it already, a new wild apple and flax natural resource, which links to the raw material apple and flax. The issue is in the raw material apple and flax, and the high/low create numbers.




What do the various instances under GrowthDescription and NaturalResourceDescription in the natural resources file mean? There are so many...




Hi Necora.




You cannot set 2 different numbers for how many it creates , it is written in the rawmaterialfile.rsc (another crappy concept of the developper, written at wrong place)




the only thing you can control in naturalmaterial is the spawn rate, you need to lower the spawn rate so at the end of the year you get the annual amount you were aiming for.




no choice




 




usually a wild food spawns 16 to 22




and a crop food spawns 20 to 28




and an orchard food is 50 to 65




 




so orchard will give 3 time more apple than usually in the wood so you need to give the spawn chance 0.4 multiplied by 0.33 = 0.132




your flax should be good with 0.32, if the RNG cause alot of trouble , play with the numbers. for sure you cannot add 2 different create numbers for the same food.


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Balancing production of Crops and Gatherers - by Ketchup - 02-03-2017, 01:44 AM