06-29-2017, 09:01 PM
<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/11115-bartender/&do=hovercard" data-mentionid="11115" href="<___base_url___>/index.php?/profile/11115-bartender/">@Bartender</a> & <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/8298-stiles/&do=hovercard" data-mentionid="8298" href="<___base_url___>/index.php?/profile/8298-stiles/">@stiles</a> (and everyone else!) please note that I have edited my post above because I left out one word that was really important to understand what I meant (which was basically that the problems with the reeds from <abbr title="Colonial Charter">CC</abbr> and NatDiv is NOT a big problem, it's an annoying but very small problem - instead my post made it seem as though the reeds were a big problem when I actually don't believe that they are). My apologies for any confusion this may have caused [img]<fileStore.core_Emoticons>/emoticons/blush.png[/img]/emoticons/blush@2x.png 2x" title=":$" width="20" />
In regards to Necora's Pine mod, I have had it placed before NatDiv in my load order since I first started using NatDiv so I have not seen any problems with spawing resources from the Pine Set. In one of the images I posted regarding the blueberry invasion, (specifically the close-up of the Mini-Buildings campsite) you can see one of the Pine resources (and I think it is the beaver lodge).
In regards to the Herbs, I too don't think there is a problem with them and that it's an issue with the over-spawn of the blueberries. When I started to clear blueberries on a regular schedule, the other wild plants were given a chance to spawn and my herbalists were able to increase the amount of herbs they were collecting from the wild.
The blueberries have been a problem but it can be dealt with by constantly manage them. The large amount I have in storage has been very helpful for trade with the merchants but they are a problem when it comes to storing them - I had to build more barns just to store blueberries and I had to keep increasing the food storage limit so that the town would continue to produce the other food types that it needed.
Other than that I believe NatDiv2 is working as it should work and doing a good job at it. I love the look of the models for the fish trap and reaper (the other models are great as well but I really like those two!) The whole idea of NatDIv adds so much colour and variety to the smaller plants in the game that I would miss it severely if I ever uninstalled it. The idea of having plants change their growth patterns over the course of the year is fantastic - watching these plants "bloom" (yes, even the blueberries!) as the seasons changed adds another layer of interest and enjoyment to the game. The new resources are useful but I particularly like the extra challenge of needing thatch when it comes to making a new settlement. I'm very happy that other modders have enabled thatch for their mods as well. [img]<fileStore.core_Emoticons>/emoticons/58462f70003fe_EmojisApplebyKawaiiDarkToxic553.png[/img]
So yes, I obviously like NatDiv a lot! [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />