Hey <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/11115-bartender/&do=hovercard" data-mentionid="11115" href="<___base_url___>/index.php?/profile/11115-bartender/">@
Bartender</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/12323-despo20/&do=hovercard" data-mentionid="12323" href="<___base_url___>/index.php?/profile/12323-despo20/">@
despo20</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@
QueryEverything</a> & <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/8298-stiles/&do=hovercard" data-mentionid="8298" href="<___base_url___>/index.php?/profile/8298-stiles/">@
stiles</a> Some good information being posted here by you all. It's certainly worth us players remembering that NatDiv2 is a beta release and to post whatever strange things we find when playing it and for some of us (like me, with a ridiculous number of mods installed - about 160 I think) to remember that load order is a critical factor and can cause all kinds of trouble if not sorted out. I don't think that NatDiv2 truly has many big problems. In fact I haven't seen anything so far other than the blueberry invasion, that I would call a big problem or even a bug. I think any problems we are seeing are all minor issues - aside from the blueberry invasion, I have collected so many blueberries that I can regularly stock 9999 units at my trader and have used them for around 75% of all trades with the merchants!
APPLE FORESTERS FROM <abbr title="Colonial Charter">CC</abbr>: It looks as though the problem with gatherers not collecting the apples is exclusive to <abbr title="Colonial Charter">CC</abbr> and doesn't involve any other mods (such as NatDiv, Maritimes or New Flora) so that's good news in one way.
HERBS: The herb problem I had is new for me, I've never had such a difficult time getting a stock of herbs before and I think it is because the blueberries were over-producing and preventing most other plants from spawning. When I cleared the blueberries from areas around the town, the gatherers were able to collect a good supply. As mentioned, I've never had this sort of problem before, usually I would have a stockpile of 800-1200 by year 7 or 8. In this particular case I didn't start to see a good stockpile until year 28.
GATHERER: It's worth noting that in the image I posted showing the Apple Forester and the overlay for collecting wild foods, the reason the Gatherer's Hut shows no resources collected is because I had hit the limit of food to be stockpiled. The Gatherer's Hut was working normally before then and began collecting food resources again after I raised the food stockpile limit by another 20,000 units - no surprise at all but the amount of food stockpiled was heavily biased towards blueberries.
REEDS: Somewhere earlier in the thread, Bartender mentioned that reeds from NatDiv are meant to be compatible with those from <abbr title="Colonial Charter">CC</abbr>. This is not happening and I tihnk it is because they are flagged differently. If this is changed so that they are compatible with each other, then that's great but it's
really a big problem this should have been --- it's NOT really a big problem
, it's more annoying than it is game breaking.
REBELLIOUS CROPS: I mentioned in a reply to stiles earlier in thread that the only orchard crop I had at the time was plums. I don't have a screenshot of it but I am certain that some plum trees have escaped the orchard and are growing nearby. It was only about 5 or 6 plum trees and it took a few years for that many to grow so I think in terms of orchards and crop fields, the Rebellious Crops mod is working fine. However... blueberries. I have never seen so many plants of one type spawn all over the map like these blueberries have done. Even with Pesky Produce, the crops took six or more years to spread over the map. With the blueberries it was only about two or three and they spawned in such high numbers that I believe they prevented other plants from spawning (e.g. herbs). I don't know specifically what's causing the blueberries to grow everywhere or why it's only blueberries growing in plague numbers but that's a much bigger problem than the situation with the reeds in my opinion.
The majority of NatDiv2 appears to be working fine.