Another week has passed, so it's time for
sneak peek #3!
This week I have worked on quite a few different things, mainly consisting of bits and pieces for several ideas. Coincidentally there is a recurring theme though.. water! I guess <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@
Necora</a> inspired me with his wonderful riffle mod!
Firstly, the
reeds of last week received an upgrade (they now have leaves), and I started work on the first variant. This one is a
Phragmites australis, a widespread species which is commonly used for thatching.
<a class="ipsAttachLink ipsAttachLink_image" data-fileid="2207" href="<fileStore.core_Attachment>/monthly_2017_04/Reeds2.png.237ccdd296ff3472163d5ba93be4ef42.png">[img]<fileStore.core_Attachment>/monthly_2017_04/Reeds2.thumb.png.1e0ad69fa4521dd8aa920b91356a5b46.png[/img]</a>
Secondly, I have been looking at other ways to improve the natural look of the rivers. I am currently testing the automatic spawning of
rocks on the riverbed. These are decorative only, the bannies can't reach them, and they don't block the construction of bridges or semi-aquatic buildings. The current meshes were not intended to be water rocks, so if you think they look a bit weird then we are in agreement. Just see these screens as a 'proof of concept' ;). I intend to make other meshes that are flatter, as the erroding power of the water would make them.
<a class="ipsAttachLink ipsAttachLink_image" data-fileid="2208" href="<fileStore.core_Attachment>/monthly_2017_04/WaterRocks.png.fa72cde2ce4a3b22f5317ca79a357a44.png">[img]<fileStore.core_Attachment>/monthly_2017_04/WaterRocks.thumb.png.d60a7d9efc412033980c5b255b6d7a73.png[/img]</a><a class="ipsAttachLink ipsAttachLink_image" data-fileid="2209" href="<fileStore.core_Attachment>/monthly_2017_04/WaterRocksBridge.png.bc7be710f03dfd862f529fc4052be65f.png">[img]<fileStore.core_Attachment>/monthly_2017_04/WaterRocksBridge.thumb.png.ec4fefea6f807aa22d0f67311c32030b.png[/img]</a>
Thirdly, the plans for the
thatch production chain are taking shape nicely, and it's definitely going to be included in the next version of the mod. I will share more information on how the chain is going to work exactly once there is something to show [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />.
And then, last but most certainly not least, I have made a very exciting discovery yesterday evening. While I was testing an idea for one of the buildings of the production chain, I created something that I didn't even think would actually be possible. I made a little video of it being placed, just to prove that this is not a late April fools joke [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" title=":P" width="20" />.
https://webmshare.com/play/rZw9D
Indeed, it is a
placeable pool of water! It looks exactly like the normal water, though ofcourse it is entirely decorational. I have not yet tested if this could be used to make custom rivers and such, but theoretically it should be possible. I will have to play around a bit to see if I can make connecting pieces.
If I manage to create such a 'custom water tool' it will not be a part of Natural Diversity though, as it wouldn't fit within the focus of this mod. I'm thinking about adding it to the decoration pack that I promised, or just making it a separate mod all together.
That's it for this week, please share any thoughts or ideas [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />!