Natural Diversity


i need that !!! (once rdy to share ^^) with that i can start the <abbr title="New Medieval Town">NMT</abbr> 3.0 Series : Canal System.




 




[img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

  Reply


Cool stuff... [img]<fileStore.core_Emoticons>/emoticons/58462f7a8c46d_EmojisApplebyKawaiiDarkToxic570.png[/img][img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" title="xD" width="20" />



 


  Reply


Thank you :)!




I posted a short tutorial on how to use the water texture over at WOB. I'm very curious to see what great things are going to come out of this [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />.


  Reply

Standing ovation!!! [img]<fileStore.core_Emoticons>/emoticons/58462f79df03d_EmojisApplebyKawaiiDarkToxic569.png[/img] [img]<fileStore.core_Emoticons>/emoticons/58462f79df03d_EmojisApplebyKawaiiDarkToxic569.png[/img] [img]<fileStore.core_Emoticons>/emoticons/58462f79df03d_EmojisApplebyKawaiiDarkToxic569.png[/img] [img]<fileStore.core_Emoticons>/emoticons/58462f79df03d_EmojisApplebyKawaiiDarkToxic569.png[/img] [img]<fileStore.core_Emoticons>/emoticons/58462f79df03d_EmojisApplebyKawaiiDarkToxic569.png[/img] [img]<fileStore.core_Emoticons>/emoticons/58462f79df03d_EmojisApplebyKawaiiDarkToxic569.png[/img] [img]<fileStore.core_Emoticons>/emoticons/58462f79df03d_EmojisApplebyKawaiiDarkToxic569.png[/img]
  Reply


Great magic stuff !




 




Grandiose !




 




THANKS YOU <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/11115-bartender/&do=hovercard" data-mentionid="11115" href="<___base_url___>/index.php?/profile/11115-bartender/">@Bartender</a> you are truly a magician !


  Reply


A new week has started, which means that it is time to look back on the last in <b>Sneak Peek #4!</b>

<b></b>

<b></b>



As the fourth week of development on Natural Diversity v1.1 has passed by, the main body of the update is slowly starting to take shape. So far you have seen the new berry bushes (to finish the gathering resources overhaul), and a beautification of the natural waters with reeds and rocks. This past week, we have worked hard on laying the foundation for a production chain for grasses and reeds.






I say <i>we</i>, and that is not me referring to myself in majestic plural. It implies that the development of this mod is no longer in my hands alone. Some time ago the wonderfully talented Mr. <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/12323-despo20/&do=hovercard" data-mentionid="12323" href="<___base_url___>/index.php?/profile/12323-despo20/">@despo20</a> has kindly offered to aid me by designing the buildings required for this production chain, and I have accepted his offer gratefully. His architectural skills are far beyond my capabilities, and are already proving to be of great value for the quality of this mod. Though the rough division is that I will remain responsible for improvements to the natural environment and that Despo will take responsibility for the buildings, decisions on either are taken in mutual agreement.  What you see of this mod may thus from now on be considered a team effort [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />.






<b>The grasses and reeds production chain</b>

<b></b>

<b></b>







<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_05/5910a2749737c_NatDivchains.jpg.3972ca6bfaa775b528895bdc275b36f0.jpg" data-fileid="2272">[img]<fileStore.core_Attachment>/monthly_2017_05/5910a279ddaff_NatDivchains.thumb.jpg.b45e323e94b09503c47ea1cd82061f64.jpg[/img]</a>



While developing the production chain, our main goal was to lay a foundation that would provide enough use for the introduced resources on one hand, and enough space for future expansion on the other.






Currently the chain has two levels, shown vertically. The first level consists of the two production buildings, the Reaper’s Shed for harvesting grasses, and a Reed Farm to harvest reeds. Harvesting grasses produces ‘grass bales’, a raw material that can be processed by buildings of the second level. Harvesting reeds produces ‘reed bundles’, which can be either processed or used as a construction material directly. These will also be compatible with the reeds introduced in <abbr title="Colonial Charter">CC</abbr>.






The second level includes two processing buildings and another production building. The first processing building is the Thresher, where wild cereals and other edible plant parts are separated from the grass bales. It will produce ‘Wild Cereals’ and ‘Wild Salad’, both foods.






The second building in this level is the familiar Thatcher, which produces ‘Thatch’ from grass bales or reeds. This thatch can then be used as a construction material for buildings with thatched roofs.






The third and final building of the basic chain is the fish trap. It will require reeds to be built, and will be placeable on small rivers. As the name suggests, it produces fish. This offers a way to gather food with a building that does not require thatch,  while also introducing a use for the small rivers on the map.




That's it for this week!  As always any feedback and suggestions are more than welcome [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />! To conclude, we would like to share some screenshots of the first two buildings; the Reaper’s Shed and the Thresher. Both buildings were made by the amazing <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/12323-despo20/&do=hovercard" data-mentionid="12323" href="<___base_url___>/index.php?/profile/12323-despo20/">@despo20</a>!




[img]<fileStore.core_Attachment>/monthly_2017_05/ReapersShed.png.576401894b5512bac528c6e410ed1317.png[/img]



[img]<fileStore.core_Attachment>/monthly_2017_05/Thresher.png.300a5c5fd8bc8d7d1f49a7253fb50ecd.png[/img]





 


  Reply

Looks fantastic!

  Reply


Amazing? Not even my partner ever called me that way. And she loves me a lot! [img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" title="xD" width="20" />



And it's unveiled because my medieval houses mod has stopped (for the moment [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" /> )


  Reply

interesting. i take it the yields will change some and the thatch is a bundle of grass ? no more burning plain grass. that is imporved. how far do you want to take this? a mixed field of gass and corn threshed could give hay or fodder as RED labeled it. and we could feed livestock. a new barn and we feed cows to get milk and fertilizer.

  Reply


Great stuff... and great team-up  [img]<fileStore.core_Emoticons>/emoticons/58462f7a8c46d_EmojisApplebyKawaiiDarkToxic570.png[/img][img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



 




* though some may find a team of Thresher and Reaper and Maggi Thatcher rather... umm... frightening?  [img]<fileStore.core_Emoticons>/emoticons/ph34r.png[/img]/emoticons/ph34r@2x.png 2x" title=":ph34r:" width="20" />



J/K [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />



 


  Reply