Natural Diversity

@Bartender.I am happy that Banished is getting more beautiful. You have great talent, I do not, I do not know about modeling, but I can spiritually support you, I thank you for working hard on models. I'm glad to help you @Necora and @Ketchup and thank you too.I am sending you new photos about reeds, water and flowers, maybe something will help.[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> you


[img]<fileStore.core_Attachment>/monthly_2017_04/58fbebe529a57_arundo_donaxCanespecies.jpg.8a60f42d3fbd62f151cb8451d1884810.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/58fbebfdca8a5_grasszebrinus.jpg.5d1b96fc3e5e4bb2c4215c3f68103372.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/grass-reed41021313211034.jpg.01ff1415fc75062cbcd0d13014e629d2.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/58fbec1ddb58a_reed1.jpg.808c2f7303b03fa12067bf3c211dee20.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/58fbec2a7bea4_reedinthepond-2.jpg.4cb4d0324d05b862b05e2c61f9decd23.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/reed4.jpg.184a6eaf71497689923a938c8f3fb853.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/58fbecc5bba69_Illustrationreed.jpg.6de21316c9d3df480ed18d48cfaf43f6.jpg[/img]
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@Bartendre. water and flowers [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />

[img]<fileStore.core_Attachment>/monthly_2017_04/58fbee04ad60f__PlantsoverwaterKanada.thumb.jpg.d829b4a92c72cafea5242c3d329b434b.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/Daisy.jpg.594779b0f4db67e739c5f0e0944ea43a.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/flower.jpg.9aeb8c2b58bf5466528280e0b826617e.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/flower2.thumb.jpg.fb9fb7e7f775158ba1eb5e1315cd9460.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/58fbee4b42444_Fluffydaisy.thumb.jpeg.bdec1bb0e0bcc913c832c714a72f991c.jpeg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/58fbee71c2eeb_meadowsorthistle.thumb.jpeg.b06ba2f0e2689de8e1a6a2d447c18276.jpeg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/58fbee87c1e7e_Plantsoverwater.thumb.jpg.fc4091a6fe5090e9b76d4a4d34282249.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/58fbee99c998e_romerofloryrama.jpg.1c6f13462596d0c215f53ec18b5acf16.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/voda_-vesna_-lotosy_-cvetut.thumb.jpg.8ec1c8767d31d8215467c32992e03d83.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/58fbeec29262e_Water-plants.thumb.jpeg.a1f80cdbee94bb70626fb59c6e9d576a.jpeg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/wild-flowers-1362198768rk0.thumb.jpg.57a8c95ee7db775c9dfe9a8bb68387d9.jpg[/img]
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Quote:
4 hours ago, despo20 said:




Wow <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/11115-bartender/&do=hovercard" data-mentionid="11115" href="<___base_url___>/index.php?/profile/11115-bartender/">@Bartender</a>!!! Your work is really amazing!




I can't wait to try the version 1.1 !!!




 




I agree with the new production chain (I like complex chains with multiple possibilities [img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" title="xD" width="20" /> ) and I want to use your thatch in the next versions of my mod [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />



Please, not all of the buildings <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/12323-despo20/&do=hovercard" data-mentionid="12323" href="<___base_url___>/index.php?/profile/12323-despo20/">@despo20</a> just some, so we can play around with different building requirements [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  




<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/11115-bartender/&do=hovercard" data-mentionid="11115" href="<___base_url___>/index.php?/profile/11115-bartender/">@Bartender</a> they look fantastic!  My only request (in case you may have forgotten), is that the reeds are compatible with the <abbr title="Colonial Charter">CC</abbr> version, just so the existing production chains are intact with their version.  (The work around is building their reed farm, but then you end up with 2 different 'reeds' ingame, and it could be like my omelette disaster the other day, odd eggs, hahaha) [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> I saw the picture below and immediately thought of you and the river & water effect ...  it's sweet isn't it?? (I was just referring to the watermill, then I scrolled back and this little pond called to me as well.) [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />





( <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4543-taniu/&do=hovercard" data-mentionid="4543" href="<___base_url___>/index.php?/profile/4543-taniu/">@taniu</a> thank you for the inspiration [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> )



Quote:
2 hours ago, taniu said:




@Bartendre. water and flowers [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_04/58fbee03e9c4b__PlantsoverwaterKanada.jpg.d0a3854038d73dfae497122ba7da1a89.jpg" data-fileid="2122">[img]<fileStore.core_Attachment>/monthly_2017_04/58fbee04ad60f__PlantsoverwaterKanada.thumb.jpg.d829b4a92c72cafea5242c3d329b434b.jpg[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_04/58fbee874d8a3_Plantsoverwater.jpg.93d7b72069d6b0145bfb8be083e3d4f5.jpg" data-fileid="2128">[img]<fileStore.core_Attachment>/monthly_2017_04/58fbee87c1e7e_Plantsoverwater.thumb.jpg.fc4091a6fe5090e9b76d4a4d34282249.jpg[/img]</a>




 


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Quote:
17 hours ago, QueryEverything said:




Please, not all of the buildings <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/12323-despo20/&do=hovercard" data-mentionid="12323" href="<___base_url___>/index.php?/profile/12323-despo20/">@despo20</a> just some, so we can play around with different building requirements [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  




Ok ok, just a few buildings [img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" title="xD" width="20" /> [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />

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Quote:
15 hours ago, taniu said:




[img]<fileStore.core_Attachment>/monthly_2017_04/58fbee87c1e7e_Plantsoverwater.thumb.jpg.fc4091a6fe5090e9b76d4a4d34282249.jpg[/img]



Maybe this may be one of my next buildings [img]<fileStore.core_Emoticons>/emoticons/rolleyes.gif[/img]/emoticons/rolleyes@2x.png 2x" title="9_9" width="20" />

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<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/11115-bartender/&do=hovercard" data-mentionid="11115" href="<___base_url___>/index.php?/profile/11115-bartender/">@Bartender</a> I very much like the idea of using reeds and grasses to make a bundle that's then used to produce thatch.  I am like despo20, I like production chains that aren't too simple. I prefer a more complex/sophisticated production chain as a game challenge over the methods used in some other city builder games (where the challenge is to reach x number of population or build x number of houses etc. etc. so that you can unlock the next level or some special building).




I completely understand <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a>'s desire not to have every building need thatch because it makes it more difficult at game start but I have a different approach in that I'm using tents provided by various mods for early game housing. I don't know how to strike a balance between these two different approaches to early game while using the thatch resource except for perhaps having some really simple housing in your mod e.g crude huts that use grass or reeds. Then the player can at least provide housing for the citizens while collecting enough thatch to make the more complex homes.




Like QueryEverything I too saw that little watermill and thought "I'd love that in game" so <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/12323-despo20/&do=hovercard" data-mentionid="12323" href="<___base_url___>/index.php?/profile/12323-despo20/">@despo20</a> if that's going to be a new project for you, I'll add my "yes" vote for it!




 




Example of a grass hut (Southern Africa)




[Image: 15363482.jpg]



 




Examples of reed huts (Peru)




[Image: 2775336243_586ea79788_z.jpg]

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 I do like that mill. I have a few mills on the go at the moment, nothing quite that small though. I was tempted to make one for the pine set but just don't have the time. <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/12323-despo20/&do=hovercard" data-mentionid="12323" href="<___base_url___>/index.php?/profile/12323-despo20/">@despo20</a> if you're gonna do that one... how about make it small and compatible with the new river decoration set... it would be really cool to have a mill for that set! If it was made to sit in a -0.25m or -0.50m setting, you could style a mill pond behind it and have it empty eventually into a stream or river.

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Maybe have some placement tiles, but the part over the water (about 3/4 of it) could be ghosted, so it can be placed on any surface, like the dock pieces. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
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@Bartender @despo20. Thatch - roof cover made of straw or reed on high roofs. Currently he is experiencing the renaissance in regional construction (inns) as well as in residential construction.New photos: reeds from australia, houses, bower ,wells from thatch, log houses,  tub[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



 




 




 




 




 




 




 




 



[img]<fileStore.core_Attachment>/monthly_2017_04/thatched-cottage-village.thumb.jpg.7c4f91b775608daa2850609e5bbc3e87.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/thatched-cottages.thumb.jpg.6992c3f439ec6db3b35788e2dae43217.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/reed-bundles-reed-packs-phragmites-australis-phragmites-communis-AM14PT.thumb.jpg.774d52f7fbd6571a283580517f2b6f38.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/58fdcca14855c_reedaustralis_schilfrohr.thumb.jpg.2aaef1b4886d5524f42db0640a7ac6d6.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/phragmites-seed-head-late-fall.jpg.d75792915309b9d487896554e11f2907.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/Phragmites_australis__common_reed__HD_tpf_179_1_img.thumb.jpg.cc398650d0b969a32e9d9337862239a4.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/phragmites_australis.thumb.jpg.d4fcc82a465f6eb428757c35d43717f9.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/Phragmites_australis__common_reed__Export_tpf_179_1_img.thumb.jpg.32ecbc37d35534bd277e087ab370c0e2.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/cottage.jpg.8b7dde5ddcb033c199515b62569a7ba1.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/cottage1.JPG.1dd01c8f97400c49d64f24588d1aaf85.JPG[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/16678.jpg.b1a0926a6b6dbd03683e3341c8e03bd0.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/20150805_160602.jpg.0190798de0f41417d76512939580a308.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/fota2.jpg.79691b5f32caa152c3972897088f267d.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/58fdcf181fbff_link_1aku51bSLQa9JisbYqYsqLsehRr3lxVDw300h223.jpg.c209506c234e46298e7575056d56586a.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/navala_fidzi.thumb.jpg.8bbe3b57b7c77bd5c4a237efa23dcb92.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/well.jpg.7affad1ba524be2d108bf0d83b45c5b8.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/58fdd12371a67_suahili-bania-.jpg.2bd984177bf4234b11cdafc9621660cb.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/Russow_027_sien.thumb.jpg.9f3d25836324cda7fdbf3d7732809c81.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/11.jpg.b1e8ad3d083e0dbfd8c31e488a3c9787.jpg[/img]
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The sentiments towards the thatch production chain seem to be universally positive, so I'll get working on that [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />.



Quote:
On 22-4-2017 at 11:17 PM, despo20 said:




I agree with the new production chain (I like complex chains with multiple possibilities [img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" title="xD" width="20" /> ) and I want to use your thatch in the next versions of my mod [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />



You are absolutely welcome to use it ofcourse! You will need some files from my mod to get the thatch to work, so let me know when you're ready for it [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />.



Quote:
On 23-4-2017 at 4:07 AM, QueryEverything said:




They look fantastic!  My only request (in case you may have forgotten), is that the reeds are compatible with the <abbr title="Colonial Charter">CC</abbr> version, just so the existing production chains are intact with their version.  (The work around is building their reed farm, but then you end up with 2 different 'reeds' ingame, and it could be like my omelette disaster the other day, odd eggs, hahaha) [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



I will make sure that they are compatible [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />!



Quote:
11 hours ago, KevinTheCynic said:




<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/11115-bartender/&do=hovercard" data-mentionid="11115" href="<___base_url___>/index.php?/profile/11115-bartender/">@Bartender</a> I very much like the idea of using reeds and grasses to make a bundle that's then used to produce thatch.  I am like despo20, I like production chains that aren't too simple. I prefer a more complex/sophisticated production chain as a game challenge over the methods used in some other city builder games (where the challenge is to reach x number of population or build x number of houses etc. etc. so that you can unlock the next level or some special building).




I completely understand <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a>'s desire not to have every building need thatch because it makes it more difficult at game start but I have a different approach in that I'm using tents provided by various mods for early game housing. I don't know how to strike a balance between these two different approaches to early game while using the thatch resource except for perhaps having some really simple housing in your mod e.g crude huts that use grass or reeds. Then the player can at least provide housing for the citizens while collecting enough thatch to make the more complex homes.




I quite like the fact that Banished doesn't have any of these 'artificial' progression steps indeed. I also agree with you that there needs to be some solution for housing in the early game. Some cheap housing options that do not require thatch is a good idea, and so far I haven't been able to think of any other way to solve this. I'm not sure if my skills in designing houses will be good enough for this, but I will make an attempt.



Quote:
3 hours ago, taniu said:




@Bartender @despo20. Thatch - roof cover made of straw or reed on high roofs. Currently he is experiencing the renaissance in regional construction (inns) as well as in residential construction.New photos: reeds from australia, houses, bower ,wells from thatch, log houses,  tub[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



Thanks for the inspiration again! Those pictures of reeds will serve me well [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />.


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