He sure is!
Meanwhile it's time for another sneak peek! Probably one of the last ones before beta release, as I am finishing up the last bits and pieces before I can deliver a well polished first version. I still have many things on my list that I want to add or improve, but I have to draw a line for myself somewhere [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" title=":P" width="20" />. If not I would well be capable of working to infinity and beyond, without ever releasing anything because I never quite feel that it's finished.
Anyway, on to the content! The first thing I have plunged myself into this week is designing a building for the Thatcher. After several failed attemps, my conclusion is that buildings are hard. For the moment I have chosen to use the apiary example as a template, and adapt it to my wishes. This is going ok for now, but it's not in a showable state yet.
What I can show are the final two resource overhauls (for now). The first is Oniovation, consisting of two onion colour variants. The second is the Root of All-ternation (another reason why I should finish up; I'm running out of puns). This one consists of a turnip, two carrot variants and three radish variants. The radishes will be annual roots, while the carrots and turnip are perennial.
[img]<fileStore.core_Attachment>/monthly_2017_04/Oniovation.png.ae97ce5985ac67dd3debf7211c8e46e9.png[/img][img]<fileStore.core_Attachment>/monthly_2017_04/RootofAllternation.png.1aa262d6afd4b438d8bd02919959f8f4.png[/img]
Forest food suddenly sounds much nicer than it previously did. You got a like for the puns alone. I'd give you another for the pics if I could. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
I'll just pretend that it's two likes [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />!
Here's the very very last sneek peak (or sneak peek if you will), introducting the thatcher's shed:
<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_04/Thatcher.png.0f76742e14448b1e1abed977a0d10176.png" data-fileid="1970">[img]<fileStore.core_Attachment>/monthly_2017_04/Thatcher.thumb.png.4e06d62c1bbea5cf2553506e144e30b9.png[/img]</a>
I'm not overly proud of it, but it will do for the time being. As you can see I kept the style as close to vanilla as possible, as I was afraid of creating a visual dissonance if I were to experiment with new textures. I might update this one day, but for now I feel like returning to natural things.
With this building, I have completed all meshes that are going to be in v1.0! I am currently testing the spawnrates (balancing them is turning out to be difficult), after which I will release this into the wild!
It matches vanilla perfectly. But where will your thatch be used?
The most basic buildings in the game only require materials that can be gathered off of the ground by laborers. I think it is important that those do not require another structure to manufacture anything.
Actually that's a very good point. Didn't think of that. But thatch could still be a building material for buildings other than basic vanilla.