If I may, I find the concept that <abbr title="MegaMod">MM</abbr> makes modders anonymous quite inaccurate.
In fact I think the BL team have gone to excellent lengths to capture the modder and the recognition for them. Colour coding the mods is excellent, far more than what is asked.
When I go to my houses or trade bar I know that anything with a particular coloured border belongs to X modder ( <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@
Ketchup</a> is red; <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5782-kid1293/&do=hovercard" data-mentionid="5782" href="<___base_url___>/index.php?/profile/5782-kid1293/">@
kid1293</a> is green; <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6338-discrepancy/&do=hovercard" data-mentionid="6338" href="<___base_url___>/index.php?/profile/6338-discrepancy/">@
Discrepancy</a> is purple etc etc).
I can look up the internal reference, and I can save-as the image in the <abbr title="MegaMod">MM</abbr> description page. At no time have I ever felt the modders are anonymous.
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I have often asked for the ability for the mods to be dual listed, essentially houses/house & themes/houses or in this case modders/house and one day a game may even allow a 'search' function where we type 'house' and up pops all the house no matter where they are listed (not happening in Banished, I know).
I think though with these new toolbars this sort of compromise can be made. In fact, it already has been made, with the colouring coding and the groupings that have been coded into <abbr title="MegaMod">MM</abbr> & <abbr title="Colonial Charter">CC</abbr>. The Houses & the Trade toolbars are an excellent example of this.
<abbr title="MegaMod">Moving forward as an idea, MM</abbr> / <abbr title="Colonial Charter">CC</abbr> is released with either function (houses, roads, etc) in their own listings, and then the modders have their toolbar where their mods & toolbar layout exists, it's all compatible with each other, in fact most modders now produce their mods either with <abbr title="Colonial Charter">CC</abbr> in mind, or at the very least compatible, so that this new toolbar option doesn't have to be an issue. You may have a few mods listed twice, and certainly their components will be, but if it's done correctly I doubt it will be confusing, nor will it lead to complications, if the structure is framed at the start.
Currently how I play it is using the function that <abbr title="MegaMod">MM</abbr>/<abbr title="Colonial Charter">CC</abbr> gives me, where I can look for houses in houses, roads in roads, wood & lumber in their own sub-menu (that little mining & forestry sub-menu is a life saver when starting out), but then I get to diversify with my modders and use their mods, some are listed by theme ( <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@
Necora</a>) and others function <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@
Ketchup</a> etc ... for me, that's a win/win.
I really don't like the idea that players are feeling that modders are becoming invisible in <abbr title="MegaMod">MM</abbr> because I can say with certainty that is not the case, take a close look at the toolbars and you'll see what I mean.
I still vote "other", where the toolbar is sorted by function and theme (ie docks, castles etc), and function where 1 off pieces are together (roads, bridges (that are not with docks), the forestry & luxuries etc) AND the ability to have the modders toolbar without conflicts.
I know, best of both worlds may not be the best for Banished, and I accept that.
Cheers.
re the one off mods question. I asked politely 1 modder if they could release all their current mods into 1 toolbar for me, and I have it, I was thrilled, then of course came the modders toolbar .. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> But, yes, I agree, there are some where I think 1 off could be packaged into a collection by function, over time, as more are release. The Woodpersons Pack: Wood buildings, 1 off bakery, butcher, mill etc; or the Foresters Outpost...
Just like <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5782-kid1293/&do=hovercard" data-mentionid="5782" href="<___base_url___>/index.php?/profile/5782-kid1293/">@
kid1293</a> did his awesome Workplace Package, and subsequent "bits n pieces" mod. Great ideas [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />