Quote:
4 hours ago, Kralyerg said:
I was doing some testing of my own and I can't replicate either of these bugs.
My edibles market only stores food.
My precious mine works fine with the minerals limit.
When you get these bugs are they from brand new games with <abbr title="Colonial Charter">CC</abbr> 1.73 on top?
Ok sat down with a brew and did some further testing and so far I have found:
Test conditions: Starting a new game each time and slowly re-introducing mods
Putting <abbr title="Colonial Charter">CC</abbr> above all else (apart from <abbr title="Colonial Charter">CC</abbr> no smoke) fixes the precious mine bug, since adjusting my mod order i have been unable to replicate this bug, will muddle mod list again to confirm this shortly
However upon further more detailed testing I have found with the edibles market, if there is no other storage available for any other items, laborers will dump anything into it see screenshot 1 below
Screenshot 1) Laborers moving supplies from stock pile to market as there is no other storage available
this also means that these items will not leave the market until someone needs them, could explain why calli74 only had a few candles and some iron as all other "wrong items" would have been taken away and used
Edit: no matter what order I put my mods in I cant seem replicate the precious mine bug so maybe I made a mistake in my previous testing (didn't start a new game or something) however still getting non edibles in the market if there are no other storage areas for it, see Screenshot 2 below
Screenshot 2) destroying the barn, laborers empty into edibles market