Despo begins to modding :-)
#41

OH ! And Welcome in the Community Toolbar [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
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#42

Quote:
8 hours ago, Ketchup said:




OH ! And Welcome in the Community Toolbar [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



Thanks! [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



I'll try to build on yours tips!




 



Quote:
8 hours ago, QueryEverything said:




Where the dirt is in the footprint will you have that as road tiles, or blank, so we can place road tiles or decorative pieces there? (please [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />)




For now I made it in this way:




[img]<fileStore.core_Attachment>/monthly_2017_03/D20House_wip16.jpg.ca50dd3cbd6dbdc9f79a01d7228ad9de.jpg[/img]

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#43

awesome !!!!!!

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#44


I finally understood how to accurately position the model in game! Now the road fits perfectly with the building.




Maybe I can add a road tile in point (1) and a toolshed or something like that in point (2).




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_03/D20House_wip17.jpg.848cf54b60e8e9021b0def1ec8ad2b52.jpg" data-fileid="1852">[img]<fileStore.core_Attachment>/monthly_2017_03/D20House_wip17.thumb.jpg.e78e21dc4ccd04ebf7cddac137d4cf04.jpg[/img]</a>




 


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#45

i love it [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
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#46

A toolshed there is a great idea, that side of the house looks a bit empty compared to the rest.

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#47

Or even something as mundane as a pile of crates, a few barrels or some lengths or timber leaning up against the wall to help break up the flat surfaces?

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#48

Quote:
35 minutes ago, KevinTheCynic said:




Or even something as mundane as a pile of crates, a few barrels or some lengths or timber leaning up against the wall to help break up the flat surfaces?




it also helps to look "occupied" ^^


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#49

Quote:
On 26-3-2017 at 11:49 PM, despo20 said:




Great! I'm glad to have helped.




I love this community. Very creative and collaborative [img]<fileStore.core_Emoticons>/emoticons/happy.png[/img]/emoticons/happy@2x.png 2x" title="^_^" width="20" />



I totally agree to this by the way, it's great to find such a friendly and encouraging little community [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

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#50

Quote:
On 3/27/2017 at 7:27 AM, despo20 said:




Maybe I can add a road tile in point (1) and a toolshed or something like that in point (2).




Or... keep it empty. There are so many ghost decorations available now, and things like <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a> ghost firewood storage would be a great addition to a place like that. Or, make some ghost storage shacks that are useful. Personally, I like having the decorations minimal on my buildings so that the player can do it as they want.


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