Despo begins to modding :-)

Quote:
3 hours ago, despo20 said:




I never forget a good advice! [img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" title="xD" width="20" />



Thanks <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a> [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />



[img]<fileStore.core_Attachment>/monthly_2017_04/watermill_test_1.jpg.cd5535ce08b60706a88a44e828320d81.jpg[/img]




And this is a possible synergy with Necora's work [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



[img]<fileStore.core_Attachment>/monthly_2017_04/watermill_test_2.jpg.82c419dfc5c983311c8158776ccd44b9.jpg[/img]




 




Maybe I should raise up the wheel a little...




 




Thank you <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/12323-despo20/&do=hovercard" data-mentionid="12323" href="<___base_url___>/index.php?/profile/12323-despo20/">@despo20</a> [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  Looking great!  Can't wait to see what happens [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> 




 



Quote:
16 minutes ago, Necora said:




That's what I'm talking about! Awesome stuff! What level water did you use for it?




 




That has inspired me to get the update to this set finished and get it released.




 




No pressure from any of us <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a> [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />  Take your time [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

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Quote:
On 28/4/2017 at 4:40 PM, Necora said:




That's what I'm talking about! Awesome stuff! What level water did you use for it?




-0.5




And now, with <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/11115-bartender/&do=hovercard" data-mentionid="11115" href="<___base_url___>/index.php?/profile/11115-bartender/">@Bartender</a>'s new discovery, there are infinite new possibilities!!! [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



 


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indeed !

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Hiya <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/12323-despo20/&do=hovercard" data-mentionid="12323" href="<___base_url___>/index.php?/profile/12323-despo20/">@despo20</a> a little late bug in reporting, but I normally add roads after I've laid down buildings like this, and I hadn't had a chance to really play around with the design of my buildings much lately.  But, I have since found this:


The storage can't be placed over existing road tiles.  Your road tiles are showing ok, but the building itself can't be placed on existing roads.

After the building has been placed, I can then road tile over the courtyard, so it works as an overlap, not an underlay.




The houses are fine, it is only with the courtyard (which is sweet btw [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" /> )




 



[img]<fileStore.core_Attachment>/monthly_2017_05/590da737c9bc7_20170506Screenshot832.jpg.dc57ea3390e1283351336fb5ff61f474.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_05/590da73b2a364_20170506Screenshot840.jpg.0152d6c5c903726a42e9f1191b9d6c35.jpg[/img]
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the code for this should be like :




00




11




11




 




0 = Normal | Obstacle,




1 = Normal | Obstacle | Fast | Faster,




and the other part

##




..




..


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How about some fresh teasers to help us with the wait? [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />



[Image: wob02-12.jpg?dl=1]

  Reply


Thank you <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a>! Thank you <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a>!




I had inverted 1 with 0 [img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" title="xD" width="20" /> [img]<fileStore.core_Emoticons>/emoticons/rolleyes.gif[/img]/emoticons/rolleyes@2x.png 2x" title="9_9" width="20" />



 




Now I'm in bed with the fever, but in week I will release v 1.1 with the fixes and the new two story storage [img]<fileStore.core_Emoticons>/emoticons/58462f70003fe_EmojisApplebyKawaiiDarkToxic553.png[/img]



And probably the stretched variant of the small storage requested by Mr <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/14-paeng/&do=hovercard" data-mentionid="14" href="<___base_url___>/index.php?/profile/14-paeng/">@Paeng</a> [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />



 




Another beautiful shot <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/14-paeng/&do=hovercard" data-mentionid="14" href="<___base_url___>/index.php?/profile/14-paeng/">@Paeng</a>!!! I love it!


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No problem <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/12323-despo20/&do=hovercard" data-mentionid="12323" href="<___base_url___>/index.php?/profile/12323-despo20/">@despo20</a> [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  Just so happened I needed to do it in reverse when I found the bug [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  

Happy to know Red saved the day with the code [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />  

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Yes, he saved me time that I would lose to understand where the problem was [img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" title="xD" width="20" />
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@ despo 20 You are a very talented man, I really like the design of the mill, it is like the original. I have a question, whether the new set, you put this mill - I will be very happy. The building can be placed in the river and stream, and this is cool, and maybe a separate mod? Very Please. Cheers!


[img]<fileStore.core_Attachment>/monthly_2017_05/58fbee87c1e7e_Plantsoverwater.thumb.jpg.fc4091a6fe5090e9b76d4a4d34282249.jpg.b092891ef2960dacf5acbed7b6ee6f00.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_05/mill_wip_2.jpg.f16fe5c42584e6312ae070192dc06ac5.jpg.989dd7e678539e9a78df650d96861d0b.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_05/watermill_test_2.jpg.82c419dfc5c983311c8158776ccd44b9.jpg.93bbe332152168628280051576f7011d.jpg[/img]
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