05-21-2017, 07:08 PM
<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3-kralyerg/&do=hovercard" data-mentionid="3" href="<___base_url___>/index.php?/profile/3-kralyerg/">@Kralyerg</a> & <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a>
How does the mod work? Is it a +100% on the resource numbers, or is it a predetermined number: 3:5 etc?
Will it boost Necora's Pine mod, so we get x% + his boosts; or will it override and bring the numbers lower if it's based on a whole number override?
Which load order should it be in, if it is a whole number override?
I want the added logs (I agree, the original is woefully underpowered), but, I also like the added boosts to the rest of the resources as well. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
Oh, just rereading, if Kral took Esther's original numbers, then his mod has a higher log boost anyway than Necora's, in which case, it really doesn't matter [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
Never mind ... haha