How does the Wild Shepherd work?
#11

I had one yesterday that found 8, but since they have to walk all over the entire map to find them, it takes a loooooong time. 

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#12

Again all they do is gather resources like a laborer the guy didn't actually do anything that his job told him to do

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#13

Quote:
1 hour ago, jjones_50 said:




i set it on x10 for 20 minutes walked away and still didn't have a single animal.




i have wondered about this too, as it seems to vary a lot whether you get/find domesticated animals. now i think it is kinda map-related. what you have a lot of and what you have trouble with is random, like what animal you get for pastures and what crops are your best performing defaults.




once i stumbled on a map that was almost overrun with domesticated animals (DA), they just appeared when i cleared land for anything... and i was NOT playing Where The Wild Things Are, it was just a DA-plentiful map (seed #82).




on other maps, even when i built 5 or 6 Stables and grew acres and acres of feed for them (truly a grain suck) i ended up with maybe 10 or 15 DA per season.   [img]<fileStore.core_Emoticons>/emoticons/sad.png[/img]/emoticons/sad@2x.png 2x" title=":(" width="20" />



and yes, i only knew what the huge square crates were, because i used to play Zoo Tycoon.   [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />


[img]<fileStore.core_Attachment>/monthly_2017_04/DA1.thumb.JPG.0fbcd0b3bcca573485b40ad627853c8b.JPG[/img]

[img]<fileStore.core_Attachment>/monthly_2017_04/DA2.thumb.JPG.018b20e981527a87737f69b6d0d1f83f.JPG[/img]
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#14


I seen a crate before but I only have small barns and and the largest market built, do they need a certain storage building?




My barns are from medieval 2.04 and my market is from <abbr title="Colonial Charter">cc</abbr>


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#15

Quote:
4 minutes ago, jjones_50 said:




do they need a certain storage building?




probably? i think their flags have changed. they used to be 'Dry Goods' which now (with <abbr title="Colonial Charter">CC</abbr> Journey 1.75) is separated out to a lot of stuff I haven't quite figured out yet: Precious, Crafted, Misc, etc.




i have a learning curve about how they all work; i'm just getting started. my own issue is that my native monument worker finds artifacts and delivers them to the 'Precious Barn' but i cannot get them back out. even to demolish the building, they won't budge (and the building won't demolish). i really want artifacts for trade, 2500 is a lot of trade value!




some suggestions i saw include 'build every type of storage you have, since the new flags may place certain items differently.' but this didn't help my trapped artifacts, so i tried my own workaround: my solution in the short term is to draw one each of every possible stockpile, and only use 'Magazine' for storage buildings (as soon as i can afford to build it.) now the market staffs manage their inventories to serve their neighborhoods, and trade posts can load and trade artifacts, yay!


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#16


Domesticated animals are (invisibly) spawned on a map when it is created, much like the trees and rocks. So they will only be spawned on a <abbr title="Colonial Charter">CC</abbr> map, since other mods don't know what they are.




There should only be a handful on the map, and since they are invisible, it's a little hard to figure out where to place your wild shepherd sometimes.


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#17

do wild shepherds run around collecting resources like laborers?

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#18

Only if they can't find any Domesticated Animals to harvest. Then they do like any other worker that doesn't have work to do and act as a laborer.

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#19

if that happens does that mean you need to build the wild shepherd in another location or they will eventually find a spot and "work"

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#20

I never did any long term testing (I never do :P) but I would wager that if the Wild Shepherd has any animals to pick in it's area, it will do that, and then become a laborer. If he's acting like a laborer, then he's probably exhausted the area, if there were ever any there.

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