Housing Office
#1


What is the biggest issue you can think of when it comes to building homes?




If you said, "how many to build?" your correct. Part of MegaMod, and Journey is the Immigration Office, a building that only functions to allow nomads in. If it were possible could we have a building that grabs the values of the Homes, and Families. Here is why, 




I generally find that you can have smooth growth by following a simple math formula:




Families minus Homes Divided by 2 equals how many homes to build or



Code:
(F-H)/2=B



With this it insures you have just the right amount of marriages possible to grow the population at an exponential rate. If the building could display the value "B" for number of new homes needed, it would mean smoother homes building control. 




Now, for you gamer's that are like "ugh just play the game" or  "this feels like a cheat". Here is the deal, it won't track homes being built, and might not be possible. If it is it would be a nice tool to have for at least new players. You could tie in production to it by requiring a worker, this would make it "cost" the player more than just being a town hall. Think of it like a town hall annex. 


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Messages In This Thread
Housing Office - by J_Man - 05-01-2017, 07:01 AM
Housing Office - by Vrayna - 05-01-2017, 10:29 AM
Housing Office - by KevinTheCynic - 05-01-2017, 06:26 PM
Housing Office - by J_Man - 05-02-2017, 07:01 AM
Housing Office - by Lockerius - 05-02-2017, 08:54 AM
Housing Office - by J_Man - 05-03-2017, 11:03 AM
Housing Office - by estherhb - 05-03-2017, 12:25 PM
Housing Office - by J_Man - 05-03-2017, 12:29 PM
Housing Office - by estherhb - 05-03-2017, 12:44 PM
Housing Office - by J_Man - 05-03-2017, 12:55 PM
Housing Office - by stiles - 05-03-2017, 03:32 PM