Best Mods
#11


The House Boats DO look interesting [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



  




 


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#12

<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a> Is New Medieval Town OK with Banished 1.0.7 or do I need the Compatibility Mod?

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#13

it is ok. but if you use <abbr title="Colonial Charter">CC</abbr> for 1.0.7, you will need to also load <abbr title="New Medieval Town">NMT</abbr> ClayChain 3.0 to fix the change of flag of the clay and bricks. out of that it is all good.

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#14


A couple of screenshots of the new House Boats by <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5782-kid1293/&do=hovercard" data-mentionid="5782" href="<___base_url___>/index.php?/profile/5782-kid1293/">@kid1293</a> with some additional buildings from <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6338-discrepancy/&do=hovercard" data-mentionid="6338" href="<___base_url___>/index.php?/profile/6338-discrepancy/">@Discrepancy</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5518-necora/&do=hovercard" data-mentionid="5518" href="<___base_url___>/index.php?/profile/5518-necora/">@Necora</a>[img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />

Some decorations are from <abbr title="Colonial Charter">CC</abbr>, and the foliage (Flora & Fauna) is:  Necora's Pine series, <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/14007-tanypredator/&do=hovercard" data-mentionid="14007" href="<___base_url___>/index.php?/profile/14007-tanypredator/">@tanypredator</a> New Flora & <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/11115-bartender/&do=hovercard" data-mentionid="11115" href="<___base_url___>/index.php?/profile/11115-bartender/">@Bartender</a> 's Natural Diversity, which is patched together with Necora's Patches.  :0)




Makes for a stunning view!! [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



All depends on what feel you want for your map <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/6-estherhb/&do=hovercard" data-mentionid="6" href="<___base_url___>/index.php?/profile/6-estherhb/">@estherhb</a> [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  Are you wanting resource based mods (so the NatDiv range), or new buildings, new forests?




Kid's Row House mods are also excellent [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  If you want more modern looking buildings, but then I also build a lot with Discrepancy's DSSV [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />

For the forests I can't go past Necora's & Red's mods, and I always build every map, the Maritimes PEI shore buildings as well.  Excellent source of food.




 




Phew, there's a lot I can't live with in a map!!  




Now, this isn't an exhaustive list, I currently have 220 PKM files in my WinData folder [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



 



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#15

Quote:
On 02/06/2017 at 10:43 PM, Takit said:




<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a>,




It seems nicer, yep. But, hey, I just got a crash. I think this is because of the the laborer who became back a child.




I'll try again to switch the mods when everyone will be 10.



Quote:
On 02/06/2017 at 10:53 PM, Ketchup said:




it is not something though i would do in middle of a save. it plays with the core game




For information, (yep, quoting myself) [img]<fileStore.core_Emoticons>/emoticons/rolleyes.gif[/img]/emoticons/rolleyes@2x.png 2x" title="9_9" width="20" />



I did switch from one <strong style="color:#666666;">year is one year</strong> to Norseman when everyone was 10.




It didn't crash and the two children waited to be 16 to get together and have a child, as they should do with this mod.




I'll tell you if something crashy happens. [img]<fileStore.core_Emoticons>/emoticons/happy.png[/img]/emoticons/happy@2x.png 2x" title="^_^" width="20" />

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#16

The first time I saw the first picture, I thought that was Ostriv, the game that developed by Yevheniy. If you know this.

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#17

<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a> just looking at your load order. I thought <abbr title="Colonial Charter">CC</abbr> had to be above all the <abbr title="MegaMod">MM</abbr> stuff? Also the new pine flora, natural diversity etc I've got at the top....perhaps I should re-arrange now lol. I never seem to get the load order right. Been having problems with natural diversity it slowed my bannies down to a crawl even on 10x speed which is a shame coz I liked it. Off to try your load order see what happens [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> 

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#18

Quote:
4 hours ago, portiadavenport said:




Been having problems with natural diversity it slowed my bannies down to a crawl




Hmmm... I'm having that problem too... not sure yet if it's NatDiv - I had a mix of different mods that all spawn things (NatDiv, RK Fodder, New Flora etc...), so it's probably a bit much to have all on one map.




Else we need to ask if there there are maybe some really high poly models involved, or if the spawn rate is too high...




* with me it comes in "bursts" - things run fine for a while, then suddenly my frame rate drops slowly but surely to 0 and I have to back out to menu, wait a while, go back in... and wait for the next drop...  [img]<fileStore.core_Emoticons>/emoticons/blink.png[/img]/emoticons/blink@2x.png 2x" title="O.o" width="20" />



 


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#19

thats bad ??

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#20

There is so much new stuff out in the last few months it's hard to pick a favourite. Kid's updated rowhouses look even better than they did before, likewise Red's canal update is great, and Discrepancy has been spoiling us with many great releases. Maybe just pick something new (anything...) and see where it takes you. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
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