the lowest building are kinda tricky though, cause having to start a few elaborate chains in order to get some windows, lumbers, construction kits just for building your first 2-3 house in game before winter .... it can be very hard.
yeah thats a good idea [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
one thing i've wondered about is if there's a way to make aura/radius of effect buildings consume resources. like a church need candles to function, a library needing book, etc. i don't know the emchanics of how happiness works, tho, so. .shrug.
Lighting (fixtures), Advanced Building Materials, and Fine Building Materials could be new requirements for advanced buildings while less advanced colonial buildings could require wood (or lumber), stone, glass, iron, and possibly even bricks (5 materials).