Duck meat is all you need! (CC 1.75)
#1


So, put two Hunting Blinds on the river, and a year later they will produce over 2k duck meat each season!  Nice huh?




2 people hunting ducks - over 2200 units of duck meat, hell of a hunting season. I dont need anything else just to put Hunting Blinds all over.




I mean - this is ruining my gameplay. I remember we had similar problem with domesticated animals spawning everywhere.




I have no other mods, just CC1.75, please help me solve this problem, or is this intended?


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#2

There are several examples of food producers (or other producers) being overpowered.  But no need to let any of them "ruin" your game. There's a simple fix - diversify by only placing one of those structures in your game.  

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#3


Thanks Gov,




and so, instead of game balance you are suggesting me to roleplay.




I understand Hunting Cabin - for example: it has to be in or near the forest, 2 hunters can get 1k venison in a season or so..and sometimes they get less.




And you cannot put two Hunting cabins too close otherwise they overlap and output suffers... but those Hunting Blinds you can put any-freaking-where on the river, how many you like with 1.2k meat output per person. 




Can someone create a pack mod file to quick fix this,




Thank you




 


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#4

I'm suggesting that there really isn't a big "game-ruining" problem here because there is a simple fix that you are in control of.  

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#5


Gov, respectfully - this is NOT a solution for me to improvise and just pretend not to build more.




Domesticated animals was a game breaking bug too in previous version of <abbr title="Colonial Charter">CC</abbr>, and it got fixed because it ruined the game experience.




May I get an actual response from mod developers on this issue.


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#6


Just a few questions:




- Did this occur with more than 2 hunting blinds?




- For multiple years in a row?




- Maybe upgrade to <abbr title="Colonial Charter">CC</abbr> 1.75?




 




Test No.1:




14 hunting blinds right next to each other (storage & houses were nearby). The output per year was as follows:




Highest: 1400 duck meat




Lowest: 200 duck meat + 20 feathers




avg: 797 duck meat + 12 feathers




 




Comparison: When space is not a factor, bannies produce 850/year on an optimized farm.




 




 




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#7


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I have put six Hunting Blinds very close to each other.




For 2 game years already, they are constantly producing 1000-1200 duck meat each per season.  That, makes me roughly 7 thousand meat per season from small area.




Small town of 80 people swimming in food. Another positive -  birth rate jumped up from all the abundance of the quacking meat.



Quote:
Quote




- Maybe upgrade to <abbr title="Colonial Charter">CC</abbr> 1.75?




Wow. Read the thread title..


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#8


Test No.2:




55 hunting blinds working for a full year with nearby storage and housing.




Results:




Highest: 1800 duck meat




Lowest: 0 duck meat + 14 feathers




avg. 1115 duck meat




 



[img]<fileStore.core_Attachment>/monthly_2017_07/597586c99ff99_huntingblindoutputv2.thumb.jpg.2d3bc9a11c509bb7940404e960888a8d.jpg[/img]

[img]<fileStore.core_Attachment>/monthly_2017_07/597589a9832d3_huntingblinds1-16.jpg.e94060e4ada702be663185959f83a19f.jpg[/img]

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#9


I think that what all this shows, is that there can be great variation in resource production. Having seen previous examples of apparent over-production, I tend to think this is just one of those quirks of the map seed, map size and terrain type in use. I don't think it's a bug with the hunting blinds or <abbr title="Colonial Charter">CC</abbr> 1.75.




I tend to favour the same map size, terrain type and starting conditions whenever I start new maps and I'm using <abbr title="Colonial Charter">CC</abbr> 1.75. I seem to get about 800 duck meat per hunting blind with my prefered map conditions. I "sometimes" see it go above 900 and more typically get about 750. Rarely do I see it go as high as 1000. Again, I believe this is just one of the quirks of the procedural generation of the map based upon the starting choices.


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#10


Thanks for those tests, it confirms that hunting blinds are super overpowered. With so much meat I can keep selling it and get whatever I want from traders..




Can hunting blinds be nerfed? Say, to half of what they produce now.




Also, Kevin, I understand map seed has something to do with it, but it is the building itself coded to produce so much. ( average 1100 meat per worker per season with no penalties for tight positioning).


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