Duck meat is all you need! (CC 1.75) - Printable Version +- BlackLiquid Forums (https://www.blackliquidsoftware.com/forum) +-- Forum: Banished General (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=6) +--- Forum: General Colonial Charter Discussion (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=16) +--- Thread: Duck meat is all you need! (CC 1.75) (/showthread.php?tid=494) Pages:
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Duck meat is all you need! (CC 1.75) - akvilonn - 07-22-2017 So, put two Hunting Blinds on the river, and a year later they will produce over 2k duck meat each season! Nice huh? 2 people hunting ducks - over 2200 units of duck meat, hell of a hunting season. I dont need anything else just to put Hunting Blinds all over. I mean - this is ruining my gameplay. I remember we had similar problem with domesticated animals spawning everywhere. I have no other mods, just CC1.75, please help me solve this problem, or is this intended? Duck meat is all you need! (CC 1.75) - estherhb - 07-22-2017 There are several examples of food producers (or other producers) being overpowered. But no need to let any of them "ruin" your game. There's a simple fix - diversify by only placing one of those structures in your game. Duck meat is all you need! (CC 1.75) - akvilonn - 07-23-2017 Thanks Gov, and so, instead of game balance you are suggesting me to roleplay. I understand Hunting Cabin - for example: it has to be in or near the forest, 2 hunters can get 1k venison in a season or so..and sometimes they get less. And you cannot put two Hunting cabins too close otherwise they overlap and output suffers... but those Hunting Blinds you can put any-freaking-where on the river, how many you like with 1.2k meat output per person. Can someone create a pack mod file to quick fix this, Thank you Duck meat is all you need! (CC 1.75) - estherhb - 07-23-2017 I'm suggesting that there really isn't a big "game-ruining" problem here because there is a simple fix that you are in control of. Duck meat is all you need! (CC 1.75) - akvilonn - 07-23-2017 Gov, respectfully - this is NOT a solution for me to improvise and just pretend not to build more. Domesticated animals was a game breaking bug too in previous version of <abbr title="Colonial Charter">CC</abbr>, and it got fixed because it ruined the game experience. May I get an actual response from mod developers on this issue. Duck meat is all you need! (CC 1.75) - Banished&Used - 07-23-2017 Just a few questions: - Did this occur with more than 2 hunting blinds? - For multiple years in a row? - Maybe upgrade to <abbr title="Colonial Charter">CC</abbr> 1.75? Test No.1: 14 hunting blinds right next to each other (storage & houses were nearby). The output per year was as follows: Highest: 1400 duck meat Lowest: 200 duck meat + 20 feathers avg: 797 duck meat + 12 feathers Comparison: When space is not a factor, bannies produce 850/year on an optimized farm. <a class="ipsAttachLink ipsAttachLink_image" data-fileid="2733" href="<fileStore.core_Attachment>/monthly_2017_07/5974d2295d512_Huntingblindoutput.jpg.638331f5c6b90ab2d3cbcf4f75619304.jpg">[img]<fileStore.core_Attachment>/monthly_2017_07/5974d229c9eac_Huntingblindoutput.thumb.jpg.bdcf50f14deee5ea839a3d000145386e.jpg[/img]</a> Duck meat is all you need! (CC 1.75) - akvilonn - 07-23-2017 I<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_07/alluneedisduckmeat.jpg.8f7002fc9277f803501cb3b8e80f8533.jpg" data-fileid="2734">[img]<fileStore.core_Attachment>/monthly_2017_07/alluneedisduckmeat.thumb.jpg.42f7e5861e6f7d3319c2aa8ba25c9882.jpg[/img]</a> I have put six Hunting Blinds very close to each other. For 2 game years already, they are constantly producing 1000-1200 duck meat each per season. That, makes me roughly 7 thousand meat per season from small area. Small town of 80 people swimming in food. Another positive - birth rate jumped up from all the abundance of the quacking meat. Quote: Wow. Read the thread title.. Duck meat is all you need! (CC 1.75) - Banished&Used - 07-23-2017 Test No.2: 55 hunting blinds working for a full year with nearby storage and housing. Results: Highest: 1800 duck meat Lowest: 0 duck meat + 14 feathers avg. 1115 duck meat [img]<fileStore.core_Attachment>/monthly_2017_07/597586c99ff99_huntingblindoutputv2.thumb.jpg.2d3bc9a11c509bb7940404e960888a8d.jpg[/img] [img]<fileStore.core_Attachment>/monthly_2017_07/597589a9832d3_huntingblinds1-16.jpg.e94060e4ada702be663185959f83a19f.jpg[/img] [img]<fileStore.core_Attachment>/monthly_2017_07/597589681f68b_huntingblinds17-23.jpg.ad44aa74fd6df597246c050596fb6269.jpg[/img] [img]<fileStore.core_Attachment>/monthly_2017_07/5975896a94e40_huntingblinds24-xx.jpg.80e1db2f1ba94f0a15c3ef9458de60eb.jpg[/img] Duck meat is all you need! (CC 1.75) - KevinTheCynic - 07-24-2017 I think that what all this shows, is that there can be great variation in resource production. Having seen previous examples of apparent over-production, I tend to think this is just one of those quirks of the map seed, map size and terrain type in use. I don't think it's a bug with the hunting blinds or <abbr title="Colonial Charter">CC</abbr> 1.75. I tend to favour the same map size, terrain type and starting conditions whenever I start new maps and I'm using <abbr title="Colonial Charter">CC</abbr> 1.75. I seem to get about 800 duck meat per hunting blind with my prefered map conditions. I "sometimes" see it go above 900 and more typically get about 750. Rarely do I see it go as high as 1000. Again, I believe this is just one of the quirks of the procedural generation of the map based upon the starting choices. Duck meat is all you need! (CC 1.75) - akvilonn - 07-24-2017 Thanks for those tests, it confirms that hunting blinds are super overpowered. With so much meat I can keep selling it and get whatever I want from traders.. Can hunting blinds be nerfed? Say, to half of what they produce now. Also, Kevin, I understand map seed has something to do with it, but it is the building itself coded to produce so much. ( average 1100 meat per worker per season with no penalties for tight positioning). |