Bug report: Banish crashes when I click on either the <abbr title="Colonial Charter">CC</abbr> stacked bakery or windmill, after placement. They build fine and you can add people to them by using the professions. But when you want to see what the progress is with them while building or change what they make and click on them the game crashes.
Feature request: Jack and Jill start from MM7. For those times when Adam and Eve are not hard enough. The idea is to start a game with the worse possible conditions. eg Mountains, Extreme cold, harsh, no tools, no clothes, etc. With MM7 it took me a few games to get the build order right before I would survive first winter.
Thanks in advance.
The Tropical Greenhouse doesn't seem to be able to take the bonemeal, the worker keeps carrying the bonemeal back and forth between the greenhouse and the barn but never leaves it at the greenhouse, she's getting really tired running back and forth and back and forth!!
The EB Bakery, does it not accept the sugar (refined)? Same situation as with the bonemeal, worker is carrying the sugar back and forth but cannot leave it at the bakery.
Can we not upgrade the standard <abbr title="Colonial Charter">CC</abbr> barn any more? The upgraded barns have always been one of my favorites.
And lastly, for now, the RK <abbr title="New Medieval Town">NMT</abbr> Multi level houses, are logs supposed to be listed twice on the materials list? When the progress bar shows it also goes clear across my screen, up to 200%.
I'm only using the MM08, no other mods at this time.
Thanks for all your hard work. I love the new megamod. It is a learning curve to find everything on the menus, I think I prefer all houses be together and all food processing be together regardless of whose mod it is, but I understand others might prefer it this way.
I posted version Beta 2, so I'll be locking the comments in this thread so we can start a new fresh one.