Ok so....
In Red Ketchup's mods, the one labelled Druidic Order, there are 4 icons all tagged Hunter Cabin but they are all actually plants for some reason
Other than that....still finding my way around it all !!
And had to buy more memory lol
those road-bugs from <abbr title="MegaMod">MM</abbr> 7 are back in <abbr title="MegaMod">MM</abbr> 8. I just copy & paste my post back then ....
" I just noticed a bug between dirt road #3 from the End of Roads-mod and stone road 05 ALT45 from DS Roads.
this is what happens...
I am playing on a map and have used dirt road #3 in a little village. now, when I use the stone road 05 alt45, all the roads that are dirt road#3 become stone road 05 ALT45!?
when I then use dirt road #3 again, all the stone road 05 alt45 become dirt road #3. So, you can't use them both on the same map. its not a big problem, because I've swapped to stone road 05 ALT135, wich doesn't have the problem.
its the same with dirt road #0 from the end of roads mod and stone road 04 ALT90 from DS Roads"
I've had two CTDs with RK's library. Crash occurred each time I click on the building to assign a worker. Only Iron is Iron is above MM8.
I used the start with the old castle storage. Old castle will not store stone statues or perfume. Also noticed that a good deal of Kid's Christmas 2017 mod is missing: The Gingerbread House (Town Hall); Nog Nook, Yule Tap, Spice House and Grape House.
There seems to be an issue with the new starting conditions Peak Plains Peak Valley Harsh Plateau etc
If I send labourers out to get stone or lumber, they become homeless !! Took me a while of continually building homes thinking I needed them before I realised that people were becoming homeless when working and houses were standing empty until they came back after collecting stone etc. Frustrating! And it seems there's always 1 child wandering around homeless no matter what I do
Sorry I can't remember who modded these new lands & conditions