I tested Blast Furnace again in this version (Yes I love the thing, it's my go to 10 man iron ore refinery), and I am finally able to build it and working perfectly. However, I can't set it idle, as once I set it idle, I can't turn it back on again to work.
Wow... Didn’t mean to cause offense. I saw some of the greenhouses had been put in a greenhouse category and others had not. Thought I was being helpful.
As for the vegetable start... saw it originally at WOB, if memory serves (and it often doesn’t), there was no hard start listed. When I saw a hard vegetable start in MM8 I made an assumption. What else could it be?
You all are doing a great job. I look forward to the final release.
Hi Guys. Great work providing this new version of <abbr title="MegaMod">MM</abbr>. Thank all in the community for been so collaborative.
I don't have that much time to test, but in my recent tests using MM8 RC1, I found that Trade Beef Cows and Trade Deer pastures are both producing Trade Horses, they are different items on inventory but the name is the same.
Thank you.
Thanks for letting us know!
02-22-2018, 04:04 PM
(This post was last modified: 02-22-2018, 04:08 PM by LadieWinter.)
Hi!
So, I just downloaded RC1. I am looking in the food productions tab, and I'm a little confused by what I am seeing.
There appear to be duplicates of vanilla style hunting cabin and fishing docks. The radius appears to be the same. The appearance of the building appears to be the same. It uses the same amount of building materials.
What is the difference?
ETA: These might come from <abbr title="Colonial Charter">CC</abbr>? I'm seeing the duplicates show up there. Still wondering what the difference is?