Quote:
43 minutes ago, SlowFun said:
Is it possible to change the balance of the game within this mod.
But this is a survival game and with hard settings it could be a little more difficult.
My village has 800 citizens. All the effords (fields, trading ....) to get enough food is ok.
But tools and clothes is too easy (and all the other things does'nt really mater).
The first thing you must understand is that this mod is a collection of most of the mods created for Banished, and by definition makes it easier to play. What has been done is to make the different mods compatible, not change how they work, ie production chains, work required or building costs.
There are several starting conditions that make the game harder, but it is not possible to alter many of the functions you mention without changing every mod included, and that is not the purpose of this mod. It is also not possible to change certain functions as the modders don't have access to many of them. You can play around with several options to create your own challenge, climate, map size, map type. In some cases this can create very difficult games.
There is a tendency to want mod designers to do everything for the players, but I think most challenges can come from the player. With a bit of imagination you can make the game harder, simply by not using certain functions, like trading, or omitting certain production chains. Why not a prohibition mod, no alcohol, or no buying of seeds. You can also create a culture where certain restrictions apply, field size, no schools, no churches, no nomads. Just because its included doesn't mean you need to use it. This can apply even more to this mod which is a collection of almost everything under the sun. You can also use time as a challenge, have the type of tools you use depend on how old your village is, gradually introduce modded buildings, an production chains, or game functions.
There are historical examples of societies that have failed simply for keeping with the old ways, rather than adapt to new survival strategies, a well known example is the vikings of Greenland. If you look you can find others, like the early years of colonies like Jamestown.
I have read that The North, includes many challenges that can make the game very difficult. It is not included in <abbr title="MegaMod">MM</abbr>, because its changes as so different from many other mods that it would have to be completely redone, and that is not the purpose, nor intent of this mod. Those changes as so extensive that it is difficult to use with most other mods, not just <abbr title="Colonial Charter">CC</abbr>, or <abbr title="MegaMod">MM</abbr>. You can find it
Here.
Hope this helps.[img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />