Currency Is The Currency Of The Realm
#5

I know this thread is a little bit old, but I just wanted to say that I think this concept would be really interesting and would add a level of difficulty to the game. 


Is this something that would be used as a standalone mod as and when someone wanted to use it, or could it be included and tied to the "starting conditions" where people can decide from there whether to use it or not? 


There could also be a building that could convert resources into guilder but the exchange ratio is set in a way to remove how overpowered some resources are in value (such as charcoal and firewood). It could require more of those items in exchange for guilder so it effectively lowers the value of that good indirectly when the guilder is used at the trading post for the merchants if that makes sense? Meaning that it would be less profitable to follow the typical "buy logs, sell firewood or charcoal" strategy. 

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Messages In This Thread
Currency Is The Currency Of The Realm - by Vrayna - 04-03-2018, 08:52 AM
Currency Is The Currency Of The Realm - by Jaamesy - 07-27-2018, 10:09 PM