Keep certain things out of the market buildings.
#3

Quote:
2 hours ago, estherhb said:




Markets are a way of making a variety of items, produced all over the map, available for citizens living within it's circle. Usually, markets offer a wide variety of goods and don't get filled up with any particular category such as charcoal, stone and/or iron. The exception is the Food Market and the smaller, specific market wagons and stalls. Possibly you have periods where there isn't enough food, clothing or tools to put into markets, allowing them to fill up with other items? Or,an overabundance of stone, charcoal and iron? One way you can reduce the amount of unwanted items in markets is to remove them from circulation. Putting excess in a Resource Depot or a Trading Post (one situated on a land-locked lake are great storage buildings) are options for storing excess items.




BTW, which <abbr title="Colonial Charter">CC</abbr> are you using and are you using any other mods?




I'm using <abbr title="Colonial Charter">CC</abbr> 1.76 Journey alongside a bunch of other, smaller mods, but this happens even when <abbr title="Colonial Charter">CC</abbr> is my only mod running.  I understand that markets are supposed to help distribute goods across the city, I mean, that is sortof the point after all.  It's just really frustrating when I see a stockpile literally completely empty when the market has hundreds of whatever resource the stockpile is for in it, clogging up its inventory.  The only workaround I've found is to limit the amount of stored wood, stone, or whatever to a very small amount, in which instance the stockpiles and other raw resource storage buildings end up with nothing in them ever.


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Messages In This Thread
Keep certain things out of the market buildings. - by chrisgryph - 08-02-2018, 01:22 PM