I just started playing with Colonial Charter and WOW! what a difference it makes to Banished. I feel like I'm playing a whole new game. However, now I'm confused. I've got pastures and don't know which buildings to add. What is the difference between the Old Dairy, Dairy Parlour and Milking Barn? Do I need to add all three, or just one? If one, which one is the better one? Also, do I need the animal Pens - where do they fit in?
Thanks for your reply stiles. I only play with the colonial charter mod. I haven't added the mega mod or any other. So haven't seen a creamery. There are so many buildings and some seem to do the same thing. I added the Old Dairy so I can make the butter etc, but not sure what the Dairy Parlour or the milking barn does. I wanted to produce milk and found the animal pens do that. So confused to the purpose of or need for the milking barn and Dairy parlour? Sorry to be such a dough head about this, I wish there was more detailed information on these buildings. I certainly appreciate any information you can give me.
The Milking Barn will produce milk. The Dairy Parlour will transform that milk. The major difference between it and the old dairy is how it looks. The Milking barn will produce more milk than an milk pen. If you want the same amount of milk, you'll use fewer workers with the barn than the pens. You could also simply have a pasture with the right cows (friesians if I remember right) to get milk, plus a bit of meat/leather when the pasture is full and the older animals start getting slaughtered.
A lot of the choices are based on what you can afford to build at the time, and what fits best in your town, and efficiency.
1 of them probably is the creamery. the milking barn might be from Necora's c rystal cliff's mod. they might have added it over. isn't the latest CC journey or is there a newer version? if it is the pen from Necora's mods,it has to be fed grain to produce milk. it also needs domesticated animals to build it.
i am using RKEC from WOB<world of banished> and building railroads in my current map. been a little while since i used the CCJ mod.
yes the CC J can be overwhelming with all the production chains. you basically doubled the sized of the game with 1 mod. good way to get used to it before switching to other mods for sure. if it gets too much pop over to WOB and load the RKEC. it is similar as far as materials, but the production chains are less complex. it also has different wild animals than just deer. the building styles are different than the CC.
there is a stable barn that u feed grain to that produces the domestic animals.
Thanks, I'll check that out. Can I load the RKEC with CC J and just turn off CC or do I have to start over with a new map?
you would need to start a new map. i wouldn't recommend you to try it yet.get used to the CC and all the various icon buttons and the production chains 1st.
it can be done with the RKEC above the CC in the mod order. as you start adding more mods they can conflict and the mod order becomes important. with 2 mods it is easy to figure out. i normally have about 125+ mods in a game.
as you play with the CC,you'll get a better idea of what you want for your game. with banished, you can basically build your own game.