Poll: What map type would you like to see added?
Plains / Grassland
Rocks / Mountain
Jungle / Rivers
Something Else (Please comment)
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Designing Colonial Charter 1.7
#11


HI




No 1 I would like to see a mixture of valleys rivers and water lakes. I live in a area with valleys,river and lakes or dam very different to vanilla valleys




Cheers


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#12

Quote:
20 hours ago, cainacol12 said:



  • more unsaveroy type of building so we can make a "bad area" of town ,like the smugglers dock



I'm all for making "bad areas" in towns [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" /> 


Could be a seedy-looking harbour inn, some run-down housing, stuff like that. Too bad we can't actually change the socioeconomics of the game, having actual rich and poor people, divided into districts dependent on the housing and work quality, and people in poor living conditions who decide to do crime. Banished is programmed much too simple for that, modelled to be the perfect socialist utopia where money doesn't exist and everyone has a purpose (and where human greed also doesn't exist.)


But at least we can create this artificially, by having certain districts *look* like they are divided into rich and poor, lawful and lawless. Too bad the mechanics can't be there.


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#13


I think I would play anything you guys came out with for a new mod on banished - but I have 2 sets of comments 1 completely outside the box - and one more inline with what the game currently has. 




Out of the box ideas: 




1) what type of map?  a lunar crater/mountain crashed  space or post apocalyptic landscape




2) what type of starting conditions?  Crash landing or fallout/millennia after apocalypse




2) PS -  I would love to be able to customize this - e.g. easy mode - I choose my animal and seeds - probably not possible [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  ... i'd also love to be able to have it "remember" the limits I always set stuff too as soon as I log into a game.   I think everyone has their preferences they always change it to.




3) buildings?  steampunk cross with the original stone buildings for the richer types and for the lower end / modular and similar to the wooden  house currently in game look.




Inline with what is already there:




1) I like the idea of a jungle/river theme - somewhere between the complete water zones of the marsh and not enough water on the basic valleys or river maps.  I also saw someone post a Japanese theme town a while back - it was really pretty - would be cool to see like a jungle theme with a temple/Aztec or oriental /monastery flavor




2) ruins theme would probably work out well with (1)




3) buildings?  Anything modular/themed - the sets that have come out so far are amazing - Ghost objects are also amazing to match and beautify a town.  The dock and quay system for merging water + land is awesome - not sure what the next step there would be.  Maybe something bordering more on fantasy - either like the Japanese theme with the pagoda roofing style.  Also not sure how other's mods come into play - but red ketchups 3 story houses - merged with the person who did the set with all the diagonal houses - that would be amazing.




 




 




 

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#14

Quote:
5 hours ago, SavageBeatings said:




I'm all for making "bad areas" in towns [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" /> 


Could be a seedy-looking harbour inn, some run-down housing, stuff like that. Too bad we can't actually change the socioeconomics of the game, having actual rich and poor people, divided into districts dependent on the housing and work quality, and people in poor living conditions who decide to do crime. Banished is programmed much too simple for that, modelled to be the perfect socialist utopia where money doesn't exist and everyone has a purpose (and where human greed also doesn't exist.)


But at least we can create this artificially, by having certain districts *look* like they are divided into rich and poor, lawful and lawless. Too bad the mechanics can't be there.




I've typically begun each new town with the idea that the starting area is going to be built up fast with lots of cheap & easy to build homes. It also means that this area looks like a slum so any seedy looking buildings, crude shacks/shanties and various other run-down sorts of buildings would be great to help create that look of the "old town" that's now full of cheap housing.


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#15


Would love to have a few maps of real geographical places such as San Francisco Bay Area. 




A method for having multiple "towns" on one map. Meaning hamlets with independent inventory etc. Ive created something similar by placing groups of dwellings and trades far enough from each other so that citizens dont travel between the two by carefully matching a  very local "job" for every citizen, but laborers are very pesky and independently minded making gathering of resources difficult to manage separately.




 


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#16

A Start with a large prebuilt city but is unstable.  I.e., you have just been elected Governor of a failing colony.  E.g., a 400 person city with a huge shortage of supplies or tools or timber or food, and not enough jobs so an excess Labor pool.

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#17


Very happy to hear <abbr title="Colonial Charter">CC</abbr> 1.7 is in development.




I have a suggestion for 1.7 - would it be possible to retexture the clothes of workers dependant of their profession? I'm guessing this would be a game engine limitation though.




Or another idea, I would love to see a more vibrant market place. More trade stalls, with things like chickens in cages, fresh fruit on display etc. 




Ooh and maybe a Medieval Sheriff's building which boosts happiness very slightly, and when fully staffed slowly collects tax coin. I guess the Governor's building could be converted in this fashion?


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#18

I would love a Coastal start, e.g. a large body of water/shoreline with the trade river running into it. 

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#19

Quote:
11 hours ago, Cato said:




I would love a Coastal start, e.g. a large body of water/shoreline with the trade river running into it. 




The game automatically surrounds every map with mountains. But some maps do have large lakes within them.




 



Quote:
On 11/26/2016 at 7:16 PM, thethirdapple said:




Would love to have a few maps of real geographical places such as San Francisco Bay Area. 




Unfortunately maps are generated randomly (from the seed number). It would have to be a randomly generated map that just happened to resemble a real place.




 



Quote:
11 hours ago, Cato said:




I have a suggestion for 1.7 - would it be possible to retexture the clothes of workers dependant of their profession? I'm guessing this would be a game engine limitation though.




I'm pretty sure this isn't possible. It would be awesome, but I don't think the game will allow it (or else it would probably already be done).


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#20

Quote:
On 11/25/2016 at 6:53 PM, ShockPuppet said:




Not last [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



I absolutely LOVE this comment.  <3 <3 <3 




 




You just made me so HAPPY [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />  


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