Why we make Colonial Charter and Mods
#3


The Black Liquid team is made up of people who are amazingly talented, astoundingly dedicated, and wonderfully kind. And all the fans here are really great too! I felt lost and sad when the forums were down. *grin* People (t)here tend to be intelligent, interesting, and polite. I cannot think of a nicer community on the internet. 



Quote:
15 minutes ago, rejectedegg said:




If it wasn't for all of you, I wouldn't still be playing Banished.  You all have given the game something to get excited over.  




I personally think Like should just hand the game files over to you or share them with you , at the very least, so you can expand it further. 




And he could still partake in it so he gets a cut of the profits.  Like a joint deal between BL and him.




I say this, because I personally don't think Banished would have made it as far as it has if it wasn't for BL.




Sure there are some other good modders out there that aren't or weren't part of the BL team.  (Some of them have now become part of the BL team)




But for me, BL is what brought life to this game. 




I was playing Banished with no mods the other day, to get some of the achievements. I kept running into "oh now I can add that building...no wait, this is the vanilla game" issues. (This lasted for a whole couple of hours before I couldn't stand it anymore.) Without <abbr title="Colonial Charter">CC</abbr> or <abbr title="MegaMod">MM</abbr>, the game doesn't have the same draw. I need all the new trees and animals and buildings.


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Messages In This Thread
Why we make Colonial Charter and Mods - by WatersMoon110 - 11-27-2016, 07:04 PM
Why we make Colonial Charter and Mods - by DesoPL - 12-05-2016, 01:54 AM
Why we make Colonial Charter and Mods - by Paeng - 12-08-2016, 08:59 AM
Why we make Colonial Charter and Mods - by Trasd - 12-09-2016, 06:28 PM