Why we make Colonial Charter and Mods
#14


Well, I am a real resource fanatic. I loved banished because instead of having a generic vegetables, fruit, and meat resource you actually had cabbages, peaches, beef, and venison. Yes beef and mutton are both meat, but raising sheep and cows are two different types of endeavor. Not to mention it adds flavor to your town, because instead of every town you have growing "vegetables" and importing "fruit" you can say, we grow walnuts here and supplement that with cabbages and peppers. (The chef in me also has fun trying to figure out what kind of cuisine my people are eating.)




Going back to vanilla <abbr title="Colonial Charter">CC</abbr> it nearly drove me nuts when I remembered "oh right, milk isn't a thing here."


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Messages In This Thread
Why we make Colonial Charter and Mods - by DesoPL - 12-05-2016, 01:54 AM
Why we make Colonial Charter and Mods - by Paeng - 12-08-2016, 08:59 AM
Why we make Colonial Charter and Mods - by Trasd - 12-09-2016, 06:28 PM
Why we make Colonial Charter and Mods - by Feneris - 12-15-2016, 11:47 PM