Stock file bug has occurred.
#11


we allow this kind of feature because people ask for it, but we cannot control players to make some excess like this [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> players need to control themselves [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



 




everything has to do with the upper right corner of the building, upper right of a building that has NOT been rotated with R or T. when you start the game, it is easy to determine the upper right, but once you started to rotate something in the game for whatever other buiilding... you continue to keep that rotated data.




if you would had rotated your pasture and did put that "upper-right" corner in another direction (lets say like bottom-left) , probably you wouldnt had it bug. that critical corner being more accessible at bottom-left.




it is the same with crops, if you do a crop that allow a bit of water or water coast accepted, and if that critical "corner" being right exactly over the water, the crop wouldnt work at all. and having that crop rotated with that critical corner elsewhere, the crop would be functional.


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#12

Quote:
19 hours ago, estherhb said:




I couldn't figure out why placing a Slope Conforming Pasture would effect your stockpiles, so I asked Vrayna (another moderator and very experienced player of Banished) if she had any idea.  She took a look at the placement of the pasture on your map and this is what she said: 




"It's because workers can't access the point of the pasture where they'd need to drop off the logs to build it. Could be an edge issue, or could be that he's placed it too high up on a slope. The pastures do have issues if you put them on mountains and not hills. It's too steep for workers to get where they need. Usually you notice the problem later on when they can't collect stuff.  I'd bet in this case the laborers are picking up logs they need, then see "nopes, no way there" and drop the logs right where they are. And they keep doing that with fresh logs from the stockpile hoping for a miracle."




She also pointed out another problem that you may be creating:




"Oh, it's right up on the edge of the map? That's likely to mess up everything. Same as using the terraforming tools there. It breaks the 'impassible' thing that's on all those squares on the edges of the map and makes map edges look as the 'closest' pathing point for a bunch of things. If he gets a fire, people will probably try to walk there to fill the buckets too. So it's probably not a slope-pasture issue, but a map edge issue."




Hope that helps.




 




 



Quote:
16 hours ago, Ketchup said:




we allow this kind of feature because people ask for it, but we cannot control players to make some excess like this [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> players need to control themselves [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



 




everything has to do with the upper right corner of the building, upper right of a building that has NOT been rotated with R or T. when you start the game, it is easy to determine the upper right, but once you started to rotate something in the game for whatever other buiilding... you continue to keep that rotated data.




if you would had rotated your pasture and did put that "upper-right" corner in another direction (lets say like bottom-left) , probably you wouldnt had it bug. that critical corner being more accessible at bottom-left.




it is the same with crops, if you do a crop that allow a bit of water or water coast accepted, and if that critical "corner" being right exactly over the water, the crop wouldnt work at all. and having that crop rotated with that critical corner elsewhere, the crop would be functional.




There's no more trouble. Ha ha.





Thank you both! I'm getting a lot of help.



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