Narrow Rowhouses (and clocktowers)
#21


The Tier 1 buildings look good. I was thinking that there should be an F variant of the building (the one with the blue door) where the triangle under the roof was wood instead of stone. Maybe use a different, more angular (such as stone brick) stone texture for the rectangular base. The Tier 3 and Tier 4 buildings with towers in the front are based off real rowhouses in Bath (in England) so should come in brown and pale stone varieties.




[Image: Bathwick_Hill,_Bath,_Somerset,_UK_-_Diliff.jpg]



Here is a picture of Bath so you can see the predominant color of stone in the area.


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#22


<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/551-azemocram/&do=hovercard" data-mentionid="551" href="<___base_url___>/index.php?/profile/551-azemocram/">@AzemOcram</a> can you go onto textures.com and find some textures that you especially like? [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



 


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#23


http://www.textures.com/download/substan...66?q=stone




This can be made to work. One F variant with this color, one with lower saturation, one with higher brightness.


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#24

Progress seems to be coming along nicely (in PMs), just a heads up Tier 0 holds a family of 3, Tier 1 holds a family of 4, Tier 2 holds a family of 5, Tier 3 holds a family of 6, Tier 4 holds a family of 7, Tier 5 holds a family of 8, Tier 6 holds a family of 8 with more stuff and better warmth. Tier 1 should have the same warmth as a Town Abode and Tier 6 should consume the least firewood of all (warmer/more efficient than Estates) because of its modern construction and close proximity to other insulating buildings (since they would look weird by themselves).

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#25

Narrow Rowhouses is now in the testing phase, after being functionally completed. Tweaking numbers and deciding on whether even tiers should be buildable are the final steps.

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#26

did you make the clocktower a separate mod too?[img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
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#27

The clocktower mod is on hold until gears or clocks are added to <abbr title="Colonial Charter">CC</abbr> or <abbr title="MegaMod">MM</abbr>.

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#28

<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/551-azemocram/&do=hovercard" data-mentionid="551" href="<___base_url___>/index.php?/profile/551-azemocram/">@AzemOcram</a> Pardon for bumping up an old topic, but was this mod released as a stand alone or is it under the MegaMod?

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#29


It's included in MegaMod but here's an earlier, standalone version if you want to use only Colonial Charter (or you want to import the building materials).




 




https://drive.google.com/file/d/0B2oKJ9g...sp=sharing


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#30

<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/551-azemocram/&do=hovercard" data-mentionid="551" href="<___base_url___>/index.php?/profile/551-azemocram/">@AzemOcram</a> great, thank you!! I use <abbr title="Colonial Charter">CC</abbr>, just not the MegaMod.

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