12-10-2016, 09:03 AM
I've not seen the fly fisher, that is pretty cool.
<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/8937-cainacol12/&do=hovercard" data-mentionid="8937" href="<___base_url___>/index.php?/profile/8937-cainacol12/">@cainacol12</a> I had a similar idea, around here (Nova Scotia) fishing was, and is, a huge part of the culture and life right from the first Europeans. In fact, many NS towns exist solely because they were good fishing ground or harbor. It is a shame to just have 'fish', however <abbr title="Colonial Charter">CC</abbr> does a good job of adding needed diversity to it.
I am planning, if I can figure out how to get modding to work, to make such a set. Here is my plan so far...
Shore Fisher - low cost to build, employs 1 worker - can fish for either mussels, clams, scallops, oysters or seaweed.
Inshore Fisher - medium costs to build (needs hull components but I will also add a basic boat builder etc. so you can get them early) can fish for either lobster, shrimp, or fish (perhaps herring, mackerel etc. if you want individual fish)
Offshore Fisher - high cost to build equivalent to the current wharf and ship and fishes whale, seal, snow crab, and perhaps tuna, cod etc.
Some of these exist in <abbr title="Colonial Charter">CC</abbr>, but my idea is to re-vamp the chain of buildings and construction needs, and add a few foods etc. and make them all into a nice looking set that fits together.
Can also add farms for certain things too, oysters, scallops, mussels, shrimp etc. They would be nice additions to a dock set.