12-14-2016, 05:21 AM
Quote:
5 hours ago, Feneris said:
In either case, I do believe fishing could use a reworking. But the best way would probably be to have different types of fishing dock. A shore dock for clams, crayfish, oysters, and other shore fish. A fishing pier for salmon, trout, and other deeper water fish. And then an ocean trawler for deep ocean fishing. Things like tuna, mackerel, lobster, crab, and shrimp. Maybe have a sealing and a whaling vessel to bring back blubber, seal and whale meat.
Working on it ;)... might take a while though. My buildings will not act like the regular in game fishing dock, as in they will not have a radius and fish an invisible population, but will act more like the apiary example or the current shore buildings that create these foods from 'nothing'. I thought that would be how a trapper etc. worked too... rather than hunting a population, it just created the resources.