Scale
#2


It depends on the modelling program I think. But in Blender, 1m = 1 tile, the model is then exported then re-imported at .01 scale to be exported for game use.




I make the doors about 1.2-1.6m high, slightly higher with similar numbers for start of second floor.


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Messages In This Thread
Scale - by The Pilgrim - 12-10-2016, 03:10 PM
Scale - by Discrepancy - 12-10-2016, 04:04 PM
Scale - by ShockPuppet - 12-10-2016, 04:15 PM
Scale - by The Pilgrim - 12-10-2016, 05:30 PM
Scale - by ShockPuppet - 12-10-2016, 08:26 PM
Scale - by The Pilgrim - 12-10-2016, 08:48 PM
Scale - by ShockPuppet - 12-10-2016, 08:53 PM
Scale - by Discrepancy - 12-10-2016, 09:21 PM
Scale - by AzemOcram - 12-11-2016, 09:40 AM