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Scale - The Pilgrim - 12-10-2016


Has anyone figured out exactly what the scale is per tile?  I am guessing it is about 2 meters maybe 3?




Scale - Discrepancy - 12-10-2016



It depends on the modelling program I think. But in Blender, 1m = 1 tile, the model is then exported then re-imported at .01 scale to be exported for game use.




I make the doors about 1.2-1.6m high, slightly higher with similar numbers for start of second floor.





Scale - ShockPuppet - 12-10-2016


in 3d studio max, which is what the developer used, using "Generic units" (its inches as far as i can tell) 1 grid tile in 3d max = 1 tile in game exactly.




Scale - The Pilgrim - 12-10-2016


But in real life measurements what would 1 tile be?  It's way too small to be 1 meter. 




Scale - ShockPuppet - 12-10-2016


Quote:
2 hours ago, The Pilgrim said:




But in real life measurements what would 1 tile be?  It's way too small to be 1 meter. 




I dont really know [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



I build 3d based on a grid so everything for me is in squares, not conventional units.




"Hmm, thats 3.25 squares either side and .5 of a square that way. Perfect"





Scale - The Pilgrim - 12-10-2016


The reason I am asking in specifics is in trying to convert these blueprints in to sketches for the 3d models. Historical accuracy is my aim after all. 




Scale - ShockPuppet - 12-10-2016


Quote:
3 minutes ago, The Pilgrim said:




The reason I am asking in specifics is in trying to convert these blueprints in to sketches for the 3d models. Historical accuracy is my aim after all. 




i know [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> I just see grids, sorry about that.




You could guess [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> A doorway is usually 6 feet 8 inches, sooooooo figure out how many doors to a tile [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



 




Sorry i realise thats not helping. I'll be quiet now





Scale - Discrepancy - 12-10-2016



That is why I said doors are between 1.2m and 1.6m depending on building type. But with the Apiary example loaded into Blender, with measurements set to meters, the squares in banished = 1 square in Blender, which happens to equal 1m.




The Apiary doorway is 1.3m high.




Highest point of roof for apiary is 3.03m




I normally base all my models on that formula of measurements to match the vanilla buildings.





Scale - AzemOcram - 12-11-2016


I figured that 1 tile is 2 meters. That makes a wood, stone, or country house take up 1 tile in Cities: Skylines. It would also make 2 of my rowhouses take up 1 tile in Cities: Skylines but I scale them up so that 3 take up 2 tiles (and deepen them so that they take up 2x2 tiles with a small backyard).