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Discrepancy</a> Thanks for the information. The random produce is good to know, however I kinda like having the option to specify what you produce, that way you can have a mix or just focus on something particular. The production amounts do need to be increased for this method however as they are a bit low at the moment.
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KevinTheCynic</a> Let me know what happens! Hopefully no crashes. About the texture - I did have the initial plan to include a fresher looking texture for exactly the reasons you mentioned, however now I am not too sure because I don't want to have a load of F-variants (although I guess it doesn't really matter - even if each building was separate there would still be the same amount of models etc. in the pack). I will explore some options and see how they look, just gotta decide what wood to use.
With later building additions, there will definitely be new texture options. I was planning on a worn texture as above, a fresh texture as you mentioned, then some color options, but there will be less F-variants for these bigger buildings (perhaps 3 per building).
Also, yup it does conflict with <abbr title="Colonial Charter">CC</abbr> because of the mussel etc. resources it adds. I ran mine with it above <abbr title="Colonial Charter">CC</abbr> and it didn't have any issues. I see you're running it below with no issues, cracking!
What was the most mussels you got per year?
Carrying on the development blog...
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taniu</a> reported a crash when loading the game with no other mods. I don't know much about game dynamics so have no idea what would cause this, and cannot replicate it. I recommended re-downloading the file as I have had issues with mods before when downloading on a bad internet connection, the download isn't complete although it said it is or the file is corrupted. Hopefully this is just a one off and re-downloading will sort it out.
I changed the image editing software from Illustrator (free trial ran out) to Gimp. I prefer illustrator, and would much prefer photoshop, but can't afford it right now. For some reason, Gimp is not as good as keeping color and sharpness when you scale things as Illustrator did, which lost no quality if you made layers smaller where as in Gimp it is quite terrible (assuming I am doing nothing wrong). Although, Illustrator for some reason opened the 1024x1024 px UV.png as a 2048x2048 image (or possibly even bigger, it might have been 4096x4096). Not sure why it would do that, but perhaps that is why the textures came out much better in Illustrator rather than gimp.
I started on the next set of buildings, although to complete my production chain I need quite a few. The ones I posted a few days ago will be inshore fisheries and will need a new resource, 'Dory', to be constructed. This is a variant on the current <abbr title="Colonial Charter">CC</abbr> hull components, but a whole little boat instead. I am currently putting together a small boat builder which will produce dory's from lumber and rope (possibly linen) and will also produce <abbr title="Colonial Charter">CC</abbr> hull components... but this means I also need to start working on the shore based part of the mod and add a small lumber yard etc.
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