<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/10211-jesta/&do=hovercard" data-mentionid="10211" href="<___base_url___>/index.php?/profile/10211-jesta/">@jesta</a> actually, forget about that for now. I tried messing with the alpha channel but it did nothing. All I could do was remove snow, now add it.
What I was referring to was <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/8760-tom-sawyer/&do=hovercard" data-mentionid="8760" href="<___base_url___>/index.php?/profile/8760-tom-sawyer/">@tom Sawyer</a>'s suggestion of making your own Matieral/Opaque/OpaqueMaterial.srsl and changing one line in the code.
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There is a step while rendering the snow texture and so I went into the material files. I changed row 229 in the snow section of the OpaqueMaterial.srsl to "color.xyz = lerp(color.xyz, sno, pc.userPosition.x * input.seasonData.z * color.w);" and voila... Full snow on my little chapel, just a bit darker on the beams and stairs because of AO.
But, I don't really know much about this sort of thing, so your best to read up on the rest of that discussion.
http://worldofbanished.com/index.php?top...g30173#new
Judging by the screenshots, it makes all the snow!