06-29-2017, 01:19 AM
(This post was last modified: 06-29-2017, 02:03 AM by KevinTheCynic.)
NatDiv2 and herbs growing in the wild
As an interesting observation, since upgrading from NatDiv to NatDiv2, I have found it quite difficult to collect herbs for medicine. There's a lot of changes to the plant spawns with <abbr title="Colonial Charter">CC</abbr>, Maritimes, New Flora and NatDiv mods and it seems I may have hit the break point. Fortunately <abbr title="Colonial Charter">CC</abbr> has the Dock set which includes a herb grower but even with two of them plus two herbalists, in a town of 105 working adults at year 25, I am barely able to stockpile 80 herbs.
Previous to using NatDiv2 by year 20, I was easily collecting hundreds of herbs to the point where I could afford to use them at the trader and I often had a stockpile of 800-1200 herbs. It's entirely likely that the the blueberry plague has prevented the growth of herbs in the wilds. As it is I'm hoping for a trader to arrive that has seeds for the herb crop and that should help mitigate the problem somewhat... but now that I think about it, I will put in a special order for herb seeds instead, I have about 10,000 blueberries I can offer in trade [img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" title="xD" width="20" />
EDIT: After a few years of battling the invaders (blueberries), constantly clearing them out of the areas around the town and also the forestry plots, I have finally started to amass a decent stock of herbs. Autumn of year 28 and I have 635 units which is a big relief beacuse earlier I had been watching the average health of the citizens dropping to the point that every time I accepted nomands into the town (four times), a disease would break out.
On a serious note, is anyone else aside from myself and stiles having trouble with blueberry infestation since using NatDiv2? If so it may be something that needs to be tuned down a little?