A note about CC 1.7
#5


While I do use <abbr title="MegaMod">MM</abbr>, I know some of this stuff is already in <abbr title="Colonial Charter">CC</abbr> (newer versions) and in <abbr title="MegaMod">MM</abbr>.  I can't recall if it is in EA or CotGL or not , but I am pretty sure its in NF and TFA.




In one of the versions either Kralyerg or ShockPuppet rearranged where things were located.  And so it can be a bit confusing to find some of the things now. 




You just have to keep clicking buttons and reading everything until you find what you want. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />


Quote:
On 12/9/2016 at 7:43 AM, Necora said:




One idea I have is to give more of a chain to fisheries, which are a large component of colonial life around here. It would start with a shore fisher for mussels etc., then have a basic boat builder (all small fishing towns had one) which can produce hull components at a slow rate (also a small slow linen maker too), which you can use to make an inshore fisher for lobster and fish, then an advanced offshore fisher for things like whale.




 




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="197" href="<fileStore.core_Attachment>/monthly_2016_12/584c22682c725_HullComponents.png.d2bfaff9701f0900cc3b3e8c72b07971.png">[img]<fileStore.core_Attachment>/monthly_2016_12/584c226dc3e8f_HullComponents.thumb.png.9bdea172c8d9af16c32cf76dbe471e94.png[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="198" href="<fileStore.core_Attachment>/monthly_2016_12/584c2295b74bf_TidalPool.png.cf4447bb319c79e000e9e862aff0418b.png">[img]<fileStore.core_Attachment>/monthly_2016_12/584c229b62631_TidalPool.thumb.png.2830814048777a4b3ca56716c8c3f266.png[/img]</a>




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="199" href="<fileStore.core_Attachment>/monthly_2016_12/Whaling.png.66e3a6bd6da43a5d65da94a107b8992c.png">[img]<fileStore.core_Attachment>/monthly_2016_12/Whaling.thumb.png.47d0178d56619dee359021a650654604.png[/img]</a>




And I can't remember but its either the Tidal Pool or the Wharf that brings back things like Lobster and other things as well.


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Messages In This Thread
A note about CC 1.7 - by ShockPuppet - 12-08-2016, 06:36 AM
A note about CC 1.7 - by rejectedegg - 12-08-2016, 07:11 AM
A note about CC 1.7 - by Necora - 12-09-2016, 05:43 AM
A note about CC 1.7 - by cainacol12 - 12-10-2016, 07:56 AM
A note about CC 1.7 - by rejectedegg - 12-10-2016, 08:43 AM
A note about CC 1.7 - by rejectedegg - 12-10-2016, 08:54 AM
A note about CC 1.7 - by Necora - 12-10-2016, 09:05 AM
A note about CC 1.7 - by rejectedegg - 12-10-2016, 09:07 AM
A note about CC 1.7 - by Necora - 12-10-2016, 09:11 AM
A note about CC 1.7 - by ozarkcrafter - 01-04-2017, 04:58 PM
A note about CC 1.7 - by ShockPuppet - 01-10-2017, 06:12 AM
A note about CC 1.7 - by Feneris - 01-10-2017, 10:35 AM