nope it isn't. best i got was 95%. tried 2days.
sometime the game is acting very strange about these .pngs and mono-multi textures....
i dunno whatis the problem and if/if not a % of png is counting for something or not.
let me explain myself with an example.
if you have a 256x256 texture. and the game is rendering right this little 256x256 as it is.
and then you make a 512x512 texture and you take this 256x256 as it is and put it in a corner of this 512. an exact copy/paste of it along with other things you need elsewhere, on ohter pieces of your house...
normally , we should think the rendering in game should be the exact same (since it is the same 256x256 melted inside a 512x512) ?? bah no, when i tested it, the quality wasnt the same [img]<fileStore.core_Emoticons>/emoticons/wacko.png[/img]/emoticons/wacko@2x.png 2x" title=":S" width="20" />
the texture became as not precise it was and was a bit "blurred" [img]<fileStore.core_Emoticons>/emoticons/wacko.png[/img]/emoticons/wacko@2x.png 2x" title=":S" width="20" /> i never understood !.
i never put the 256x256 inside the 512x512 and rescaled it back to 256! (which would have made the original 256 down to 128 !!). No, it was still a 256x256! but the quality in game was different
like it 256 of 256 = 100% and 256 of 512 =NOT 100% anymore lol
never understood ^^
hmm, that seems odd indeed! The good thing for me is that my plant meshes are so tiny ingame that resizing the textures doesn't make any noticeable difference, but I'll keep this in mind for any future work where it would!
there is a lite version,ANNI. i have not tied it as my understanding was it would do away with the grass.i like the grass look but wish it wasn't harvested and fill piles.though it is a WIP and may be more needed as this mod is expanded.that is not a complaint.