Sample of the new forest audio.
This sound is only present during warm months.
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This sound is my own composition of 3 different sounds of outdoors.
Sounds very pleasing! [img]<fileStore.core_Emoticons>/emoticons/58462e857649b_EmojisApplebyKawaiiDarkToxic125.png[/img][img]<fileStore.core_Emoticons>/emoticons/58462e86206e3_EmojisApplebyKawaiiDarkToxic126.png[/img]
Yeah ! Sounds amazing, good job ! [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />
Busy weekend with some retexturing and 3d alterations, including for the food trading post and the dry good trading post. If you play megamod you should be familiar with them.
Kralyerg has been doing some more code based edits, much [img]<fileStore.core_Emoticons>/emoticons/58462dae04630_EmojisApplebyKawaiiDarkToxic617.png[/img]
Also, we store our code on bitbucket, today I spent hours shifting everything <abbr title="Colonial Charter">cc</abbr> related over to GitLab. Sadly it wouldn't auto import itself. This gives us 5 times the storage so we won't ever have to worry about going over the limit.
Lots of little bugs found and more to fix. Shouldn't be too long until you'll be able to play 1.7
Can you make ambient sounds come on just in the spring? Around here the woods are alive with the sound of spring peepers and other frogs, would be a great addition especially to the marsh/swamp maps...
Another limitation. [img]<fileStore.core_Emoticons>/emoticons/sad.png[/img]/emoticons/sad@2x.png 2x" title=":(" width="20" /> But most of us are use to that by now. It would be nice to have different sounds in spring and summer to give more of a distinction between those two seasons.
If we would only know a group of genius and ambitious people who would love to make their own Banished like game..
Oh wait, we do! [img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/tongue@2x.png 2x" title=":P" width="20" />[img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" />