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Colonial Charter 1.7 Dev Blog #1 - Printable Version

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Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-03-2016



Ive been working on greatly expanding the white picket fences today.




Heres a look at them: 




<a class="ipsAttachLink ipsAttachLink_image" data-fileid="107" href="<fileStore.core_Attachment>/monthly_2016_12/fences.jpg.ad00c9fe85568da9c255fefb64694371.jpg">[img]<fileStore.core_Attachment>/monthly_2016_12/fences.thumb.jpg.2d5a1209ad1aee7977526d0dca2611e9.jpg[/img]</a>




The tricky part is baking the ambient occlusion for each object, it is rather tedious.




 




As I have just upgraded to 3d studio max 2017 (from 2015), these simple fences were a good way of getting used to the new program version.





Colonial Charter 1.7 Dev Blog #1 - elemental - 12-04-2016


Are there any plans for a plain wooden paling fence? Roughly 6' or 7' high with no gaps between palings. I'm kind of surprised that no one has made one of those yet.




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-04-2016


Quote:
3 minutes ago, elemental said:




Are there any plans for a plain wooden paling fence? Roughly 6' or 7' high with no gaps between palings. I'm kind of surprised that no one has made one of those yet.




Yeah tomorrow I'm going to make one.




I want it too.





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-04-2016



<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/tallwalls.jpg.a6c846a701736ab9ba90628b1a5c6e7d.jpg" data-fileid="108">[img]<fileStore.core_Attachment>/monthly_2016_12/tallwalls.thumb.jpg.a2699c607ba0fc68679ed0653c5906c4.jpg[/img]</a>




These wooden walls are rather tall, about 6 - 7 feet tall.





Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-05-2016



On the subject of fences, and therefore walls, ive decided at long last to make a tall city wall.




This thing is huge, the screenshot doesnt do it justice. Its mapped to be 3 wide by 1, meaning the wooden area is about 1.5 in game tiles wide, and the stone makes up the remaining tile and a half (.75 each side).




This is designed like this on purpose, to enable people to actively walk along the wall. There will be a series of steps leading up, gates, tunnels, water crossings (big river bridgings, small river drains) and other goodies for this one.




I designed it as a true wall, filled with dirt. Visually it has been designed to extend below ground a long way, this will make it perfect for going over water or anywhere with lower elevation.




 




<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_12/another.jpg.4fde94923dd6ae7c87ee9921c3724e7e.jpg" data-fileid="109">[img]<fileStore.core_Attachment>/monthly_2016_12/another.thumb.jpg.3f002c35ce0190f44fa6fe88a8ad5ff4.jpg[/img]</a>




 




This set, as always, will come with dynamic ambient occlusion mapping, allowing contrasts in lighting over the different weather patterns and seasons.





Colonial Charter 1.7 Dev Blog #1 - Discrepancy - 12-05-2016


Wonderful ! [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



Colonial Charter 1.7 Dev Blog #1 - elemental - 12-05-2016



Wall sounds like it might be more medieval than colonial (maybe?) but that's not necessarily a bad thing. Far from it. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



Paling fence looks good but can we have it in plain grey weathered timber as well? I know you know how to make plain grey timber look good. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-05-2016


Quote:
17 minutes ago, elemental said:




Wall sounds like it might be more medieval than colonial (maybe?) but that's not necessarily a bad thing. Far from it. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



Paling fence looks good but can we have it in plain grey weathered timber as well? I know you know how to make plain grey timber look good. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" />



Yeah im not set on the texture yet, i have to find a good one, should be an easy fix.




 




The new city walls are a bit medieval I agree, but they are what they are [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> We have palisades and cobble walls and stone, all kinds. This is something very different.




[img]<fileStore.core_Attachment>/monthly_2016_12/city.png.fb37998e925106d1fa1e1c9a754ab5f7.png[/img]




Colonial Charter 1.7 Dev Blog #1 - elemental - 12-05-2016


There's nothing wrong with a few minor departures from the whole colonial theme. In my mind the Banished world exists somewhere between real life and fantasy. Just about anything that isn't modern can fit in nicely.




Colonial Charter 1.7 Dev Blog #1 - ShockPuppet - 12-05-2016



Kralyerg and I were talking about <abbr title="Colonial Charter">CC</abbr> lastnight. We are thinking about making 1.7 the last big update to the mod itself, while releasing new updates as addons. The addons will probably need <abbr title="Colonial Charter">CC</abbr>, but youll be able to install them as modular parts.




Heres a little update, im nearly done the new city walls, you can see them in modular pieces together:




[img]<fileStore.core_Attachment>/monthly_2016_12/adsrgh.png.2d94effa0c6153b1016223632eabe19a.png[/img]



 




Lets take a closer look at the gate and the drain pieces:




[img]<fileStore.core_Attachment>/monthly_2016_12/fdghj.png.11b22027b355b9c01f61e872b313282c.png[/img]



Notice how theres bricks under the gate? The gate itself starts at ground level, the bricks below it are built underground. This means its ok for placing anywhere next to a river or lake or any area that slopes downwards on the map.