Has anyone figured out exactly what the scale is per tile? I am guessing it is about 2 meters maybe 3?
It depends on the modelling program I think. But in Blender, 1m = 1 tile, the model is then exported then re-imported at .01 scale to be exported for game use.
I make the doors about 1.2-1.6m high, slightly higher with similar numbers for start of second floor.
in 3d studio max, which is what the developer used, using "Generic units" (its inches as far as i can tell) 1 grid tile in 3d max = 1 tile in game exactly.
But in real life measurements what would 1 tile be? It's way too small to be 1 meter.
The reason I am asking in specifics is in trying to convert these blueprints in to sketches for the 3d models. Historical accuracy is my aim after all.
That is why I said doors are between 1.2m and 1.6m depending on building type. But with the Apiary example loaded into Blender, with measurements set to meters, the squares in banished = 1 square in Blender, which happens to equal 1m.
The Apiary doorway is 1.3m high.
Highest point of roof for apiary is 3.03m
I normally base all my models on that formula of measurements to match the vanilla buildings.
I figured that 1 tile is 2 meters. That makes a wood, stone, or country house take up 1 tile in Cities: Skylines. It would also make 2 of my rowhouses take up 1 tile in Cities: Skylines but I scale them up so that 3 take up 2 tiles (and deepen them so that they take up 2x2 tiles with a small backyard).