CC 1.7 Questions - Printable Version +- BlackLiquid Forums (https://www.blackliquidsoftware.com/forum) +-- Forum: Banished General (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=6) +--- Forum: Questions, Help & Support (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=12) +--- Thread: CC 1.7 Questions (/showthread.php?tid=962) |
CC 1.7 Questions - QueryEverything - 01-22-2017 Hi team, Looking forward to trying this [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> Woohoo! Thank you very much to all of those involved, <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4-shockpuppet/&do=hovercard" data-mentionid="4" href="<___base_url___>/index.php?/profile/4-shockpuppet/">@ShockPuppet</a> I am very excited, thank you & your team for push, push, pushing on this, it's been amazing to watch the development!! A couple of questions re Quote: I use <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/5782-kid1293/&do=hovercard" data-mentionid="5782" href="<___base_url___>/index.php?/profile/5782-kid1293/">@kid1293</a>'s Fenceless Pastures v3(4??) that have a minimum of 4x4 will this conflict? I will load above CC1.7, but I wasn't sure if that would then cause a problem with the pasture changes you have made to <abbr title="Colonial Charter">CC</abbr>. Or, have you allowed for a small pasture placement, being of 4x4? (I understand that's the lowest it goes). How will the livestock lifespan affect <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3-kralyerg/&do=hovercard" data-mentionid="3" href="<___base_url___>/index.php?/profile/3-kralyerg/">@Kralyerg</a>'s "Busy Pastures" downloads, I use Busy Pastures 5, fit more into the pastures. Will I still be able to use that mod, keeping it above <abbr title="Colonial Charter">CC</abbr>. Also, your Krazy Kave mods Kralyerg, are they native to CC1.7 now or do we still download them independently? (Guessing that because there are many that you can switch on/off, like inedible foods, that you won't have packaged them in with <abbr title="Colonial Charter">CC</abbr>, but I want to make sure :D) Many thanks, and I can't wait to load [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> CC 1.7 Questions - Kralyerg - 01-22-2017 Quote: It should be fine. It changes the livestock variables, not the pasture variables. So it will work with any pasture you build. Quote: It doesn't change anything. Put Busy Pastures on top, and it will work exactly like before. Quote: If it's not listed in the changelog, then it's not included in <abbr title="Colonial Charter">CC</abbr>. We didn't add any Kave mods into <abbr title="Colonial Charter">CC</abbr> this round. CC 1.7 Questions - QueryEverything - 01-22-2017 Brilliant, thank you <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3-kralyerg/&do=hovercard" data-mentionid="3" href="<___base_url___>/index.php?/profile/3-kralyerg/">@Kralyerg</a>, happy to know there won't (shouldn't) be any conflicts. Will report back if I notice anything amiss [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> |