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Am I really supposed to start with no Firewood? - Printable Version

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+--- Thread: Am I really supposed to start with no Firewood? (/showthread.php?tid=763)



Am I really supposed to start with no Firewood? - Reino - 03-03-2017



I'm playing Banished 1.07 Beta, there is nothing newer, <abbr title="Colonial Charter">CC</abbr> 1.72  nothing newer MegaMod 07 I think I started with 06 but I believe I updated to 07.  




I'm also using Cold Realism mod.  I started on Cold Valley's   <abbr title="Colonial Charter">CC</abbr> Very Harsh  Banished Hard with disasters on.  Now on those setting you barely have time to get a cabin up much less cut wood to immediately make fire wood?   Why am I starting with no firewood???





Am I really supposed to start with no Firewood? - Kralyerg - 03-03-2017



That's probably because when I updated things for 1.0.7, I forgot to let your Storage Cart store your firewood. [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />



It's already fixed for the next update.





Am I really supposed to start with no Firewood? - Reino - 03-04-2017



Thanks while your at it, can you also do something about the feathers reeds and bonemeal that are stuck in my cart, so it can't  be deleted?  and I think theres a bug involving the feather and reeds in a cart, because my tailor went from 10 to 25 in an instant when I switched her to making survival coats, and the items are still in the cart.




 




Also you may consider leaving the no firewood in the hardest starts. I was playing Adam and Eve, in <abbr title="Colonial Charter">CC</abbr> with Cold realism enabled and I still made the chopper and got enough wood out to keep them from freezing. it made for a very interestin cliff hanger.