Maritimes Development Thread - Printable Version +- BlackLiquid Forums (https://www.blackliquidsoftware.com/forum) +-- Forum: Banished General (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=6) +--- Forum: Mods General Discussion (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=29) +--- Thread: Maritimes Development Thread (/showthread.php?tid=1406) |
Maritimes Development Thread - QueryEverything - 02-03-2017 Quote: Hi <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4543-taniu/&do=hovercard" data-mentionid="4543" href="<___base_url___>/index.php?/profile/4543-taniu/">@taniu</a> the way I do it is: Press "Choose Files" Then navigate (go to) the folder where you have your screenshots saved Then click on the screenshots you want to upload Then start the upload. [img]<fileStore.core_Attachment>/monthly_2017_02/58946eb4d6499_2017-02-0322_47_14-BLUploadimagescr.thumb.jpg.c28d84c1cfd643aa6a2c9e5db6f9ce4f.jpg[/img] Maritimes Development Thread - QueryEverything - 02-03-2017 Quote: After a few hours of game time, so far my feedback is: 1) Pine trapper, he did nothing for a few seasons so I had to pause the hut. 2) Maple production line, I couldn't figure out why I had a bunch of map sap, but no syrup. There isn't an 'items' window in the distillery UI, so I'm thinking that there is no charcoal. I have over 1,000 coal, but no charcoal and I couldn't find a building to produce the charcoal. 2.b) Maple distillery, the worker is showing as a rope maker, and is in the game Town screen as Rope Maker. 3) Which Flax is yours? [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> So far, I am really loving the mod, it's got some great colours, it fits in with my game play, and there are some fabulous production lines!! Overall, well done [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> Oh, the Pine chain work fab (except the hunter, oopsies) ! I have the Turpentine building churning out turpentine [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" />[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> Except. it too is called a Rope Maker!!! [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" /> <a class="ipsAttachLink ipsAttachLink_image" data-fileid="1202" href="<fileStore.core_Attachment>/monthly_2017_02/5894929dd34e5_20170204Screenshot122whichflax.jpg.76f9d1838fb40b2d99ae2464caa1fca6.jpg">[img]<fileStore.core_Attachment>/monthly_2017_02/5894929dd34e5_20170204Screenshot122whichflax.jpg.76f9d1838fb40b2d99ae2464caa1fca6.jpg[/img]</a> <a class="ipsAttachLink ipsAttachLink_image" data-fileid="1203" href="<fileStore.core_Attachment>/monthly_2017_02/589492a098975_20170204Screenshot116maplenocharcoal.jpg.ea2319aa189f48b4a02eef8e0b0ae904.jpg">[img]<fileStore.core_Attachment>/monthly_2017_02/589492a098975_20170204Screenshot116maplenocharcoal.jpg.ea2319aa189f48b4a02eef8e0b0ae904.jpg[/img]</a> <a class="ipsAttachLink ipsAttachLink_image" data-fileid="1204" href="<fileStore.core_Attachment>/monthly_2017_02/589492a35adcb_20170204Screenshot115mapleropemaker.jpg.ad1e2629cb0b12caa6adfc093267f578.jpg">[img]<fileStore.core_Attachment>/monthly_2017_02/589492a35adcb_20170204Screenshot115mapleropemaker.jpg.ad1e2629cb0b12caa6adfc093267f578.jpg[/img]</a> <a class="ipsAttachLink ipsAttachLink_image" data-fileid="1205" href="<fileStore.core_Attachment>/monthly_2017_02/589492a6c25d9_20170204Screenshot113squishedUI.jpg.c80b401e2e7e24b94c39505d0f69d7a4.jpg">[img]<fileStore.core_Attachment>/monthly_2017_02/589492a6c25d9_20170204Screenshot113squishedUI.jpg.c80b401e2e7e24b94c39505d0f69d7a4.jpg[/img]</a> [img]<fileStore.core_Attachment>/monthly_2017_02/58949466061ef_20170204Screenshot130turpentine.jpg.d1eea6b5cddecbbe3a25cd1c069f3a28.jpg[/img] Maritimes Development Thread - taniu - 02-03-2017 large lettering can not see how many employees to operate the building<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_02/5894946ba7cff_MapleForagercache.jpg.69f1ae7231c9a994ea9f4d2752205a0f.jpg" data-fileid="1207">[img]<fileStore.core_Attachment>/monthly_2017_02/5894946beb187_MapleForagercache.thumb.jpg.6cb9bc6e1228b882c8c2731dcd8372b6.jpg[/img]</a> Maritimes Development Thread - taniu - 02-03-2017 We did the first Screenshop.Thank you with all my heart for helping.[img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> Maritimes Development Thread - Necora - 02-03-2017 <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a>... Quote: That is strange, not sure why that should be it is the exact code as the hunter. I'll look into it, although it is no big deal because it will be changed anyway, more for you to see the building and give feed back. Do you like the furs on it? Should they be bigger so you can see them better? Quote: Pitch kiln produces charcoal and pitch at the same time. This should be in the tool bar description, perhaps I forgot to add the charcoal. I will also add a consume/produce requirement to it so you can see in the building UI what it is producing. On that note, I wanted to get away from using wood fuel for production, it is harder to balance. Charcoal will become, for now, the main fuel for any production buildings, so I might add another kiln just for that, maybe not, depends on production values. I just had an idea though, we could mix charcoal with the pitch or turpentine to make a super fuel. Quote: Oh yeah I forgot. That was just a place holder for the time being, I will add a specific pine profession for these production chains. I want to keep the professions to a minimum, so might actually change the rope maker and dory builder to a general ship yard worker. On that note, what are peoples preferences regarding professions? Do you really like to micromanage, or do you not mind if one profession fills a lot jobs? Quote: I believe the one on the left. What is that other flax? The wild flax mod from WOB or the <abbr title="Colonial Charter">CC</abbr> flax? If it is <abbr title="Colonial Charter">CC</abbr> there should not be two... If it is WOB then it is not usable in the maritimes chains. Glad to see you like it! <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/4543-taniu/&do=hovercard" data-mentionid="4543" href="<___base_url___>/index.php?/profile/4543-taniu/">@taniu</a> great stuff. Quote: Up that is an issue with a lot of my UIs, I have to figure out the part of the code to change the size of it. Thanks for showing! Maritimes Development Thread - Necora - 02-03-2017 <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a> - another note, do you use the De-Bug menu? If so, could you do me a favor? Give yourself access to all crop seeds, and plant a crop field with flax and hemp. Then let me know how much they produce.... the flax was ridiculous so hopefully it is not so bad anymore. Maritimes Development Thread - stiles - 02-03-2017 cool,busy people. to me less worker jobs is better than overly specific. takes up less space on the labor window.most of the managing takes place at the building more than the labor wndow.unless it's like a market or butcher,etc that already has a tag in the labor window grouping jobs under few categories works better. Maritimes Development Thread - Necora - 02-03-2017 <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/9529-queryeverything/&do=hovercard" data-mentionid="9529" href="<___base_url___>/index.php?/profile/9529-queryeverything/">@QueryEverything</a> remember I said about goats? Well, modeling animals is actually not as complicated as I thought it would be. I've no idea how to animate them, sounds next to impossible, so we'll have to make do with stationary ones. <a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2017_02/Screenshot221.jpg.774f08bcc9fa3776120bbc4ab04b122b.jpg" data-fileid="1208">[img]<fileStore.core_Attachment>/monthly_2017_02/Screenshot221.thumb.jpg.7ca8bd94ab870771dd60951ba302adb5.jpg[/img]</a> Maritimes Development Thread - elemental - 02-03-2017 Quote: Completely unrelated to this topic, but when I have too much stuff I trade it for expensive foods. Well, usually for the exotic fruits which only cost 2, but that's still twice the price of normal food. And for some strange reason my villagers seem to gobble up the imported fruits in preference to the normal ones. They must really like lemons and limes and mangoes. Maritimes Development Thread - Necora - 02-03-2017 Quote: Who doesn't?? I actually use Ketchup's choo choo mod when I have too many feathers. Trade the for coin then use that to buy foods, same deal, but you can just leave them to it. |