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Despo begins to modding :-) - Printable Version +- BlackLiquid Forums (https://www.blackliquidsoftware.com/forum) +-- Forum: Banished General (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=6) +--- Forum: Mods General Discussion (https://www.blackliquidsoftware.com/forum/forumdisplay.php?fid=29) +--- Thread: Despo begins to modding :-) (/showthread.php?tid=698) |
Despo begins to modding :-) - QueryEverything - 04-17-2017 Quote: Yes! Awesome diagonals, with some of the amazing ghosted decos available, I can see it now! With the tree mods too. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> I can certainly see a city district already building in my imagination, now to get it down into program [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> Despo begins to modding :-) - despo20 - 04-21-2017 A small preview of the v1.1 Large accessory storage [img]<fileStore.core_Attachment>/monthly_2017_04/storageibig1.jpg.dca327285ed10a97d6f3646c1a645e31.jpg[/img] [img]<fileStore.core_Attachment>/monthly_2017_04/storageibig2.jpg.b9fb318d69d6099dde10937ba61d2d21.jpg[/img] Despo begins to modding :-) - Ketchup - 04-21-2017 man i am really jealous ! you are so talented ! Despo begins to modding :-) - KevinTheCynic - 04-21-2017 Wow! Love that storage building [img]<fileStore.core_Emoticons>/emoticons/58462f70003fe_EmojisApplebyKawaiiDarkToxic553.png[/img] Do you perhaps have any plans to make a mirror image version so that two of them could be placed together (so in effect you would have a large three sided building rather than a two sided one)? EDIT: While I can see that the storage building is meant as an add-on to one of the houses, I like the idea of it being a stand-alone building as well, hence the question about making a mirage image version so that the "left" and "right" versions could be combined into one large stand-alone storage facility. Despo begins to modding :-) - despo20 - 04-22-2017 Yes <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/314-kevinthecynic/&do=hovercard" data-mentionid="314" href="<___base_url___>/index.php?/profile/314-kevinthecynic/">@KevinTheCynic</a>, it's a possibility [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" /> My idea is to create a series of buildings that can be combined together in different ways, so the player can experience and create varied medieval quarters. <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/3183-ketchup/&do=hovercard" data-mentionid="3183" href="<___base_url___>/index.php?/profile/3183-ketchup/">@Ketchup</a> I'm really really jealous of your New Medieval Town!!! Your job is of great inspiration [img]<fileStore.core_Emoticons>/emoticons/58462f70003fe_EmojisApplebyKawaiiDarkToxic553.png[/img] Despo begins to modding :-) - Paeng - 04-22-2017 Hi Despo, I'm known to "abuse" mods in sometimes strange ways... here are some shots that may give you more ideas how to set up your snap-on storages [img]<fileStore.core_Emoticons>/emoticons/laugh.png[/img]/emoticons/laugh@2x.png 2x" title="xD" width="20" /> [img]<fileStore.core_Attachment>/monthly_2017_04/despo1.jpg.c52ae050078a9dad8112249a9fb2af6b.jpg[/img] This is probably a fluke, being able to slip the storage 1 tile in, making a pseudo gate... [img]<fileStore.core_Attachment>/monthly_2017_04/despo2.jpg.ee4464fd942344109f313917e35d23b5.jpg[/img] But it even works on some other buildings... [img]<fileStore.core_Attachment>/monthly_2017_04/despo3.jpg.096ab47d1dd337399fc524a35e0b3f97.jpg[/img] While here it leaves an undesirable gap... You may want to exploit that on your own, so we can attach those snap-ons to any bare wall we find... [img]<fileStore.core_Emoticons>/emoticons/wink.png[/img]/emoticons/wink@2x.png 2x" title=";)" width="20" /> Looking forward to your next release! [img]<fileStore.core_Emoticons>/emoticons/584630576de28_EmojisApplebyKawaiiDarkToxic538.png[/img] Despo begins to modding :-) - Bartender - 04-22-2017 It's lovely again despo! This is going to be such a nice set! I also like the suggestion of having the possibility to make this one into a separate storage building. Despo begins to modding :-) - despo20 - 04-22-2017 Thanks <a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/14-paeng/&do=hovercard" data-mentionid="14" href="<___base_url___>/index.php?/profile/14-paeng/">@Paeng</a>, they actually gave me some new ideas [img]<fileStore.core_Emoticons>/emoticons/biggrin.png[/img]/emoticons/biggrin@2x.png 2x" title=":D" width="20" /> The little storage was born to patch a mistake of my first house (it's too short for half a module on one side). Maybe I could make another variant of the storage a bit longer. There's a lot of possibility and so little time [img]<fileStore.core_Emoticons>/emoticons/sad.png[/img]/emoticons/sad@2x.png 2x" title=":(" width="20" /> Quote: In what mod is this home? Despo begins to modding :-) - Paeng - 04-22-2017 Quote: It's a <abbr title="Colonial Charter">CC</abbr> housing - I think probably the "Captain's House"... or one nearby on that toolbar [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/smile@2x.png 2x" title=":)" width="20" /> Despo begins to modding :-) - despo20 - 04-22-2017 Friends, I need help again... I compiled the mod with the new building. Build.bat and Package.bat work properly. The pkm is loaded properly in game and works. But if I launch the Run.bat for testing, the game crashes and sends me this error message: [img]<fileStore.core_Attachment>/monthly_2017_04/error.JPG.fa80f62aeb40204215d5de7ac8b4d062.JPG[/img] Any ideas? |