New Game Settings - Terrain, Climate, Size, Starting Conditions
#15


1 thing i wish we could control the settings separately without overriding other mods.say we could have mods that controlled just the climate. add a mod to change terrains,and others that add or change plants and animals. whereas now,a terrain mod will over ride parts of another mod.for instance,the multiple start mod alters the number of start bannies.the way the game works,it loads that start and skips any other mods.say you have mods A,B,C,etc. the game won't add them together even if all have a medium start. it reads mod A and stops so it doesn't load the rest.




     just think players would have more control if they could load climate,terrain,and terrain textures separate.then the game could add plants from A+B+C or animals,trees,etc.  been nice if LUKE had gave a way for players to choose from a list even.




      <abbr title="Colonial Charter">CC</abbr> does a good job of giving players multiple settings.some players computers won't handle the mod size. taking say the shipwreck start out of the <abbr title="Colonial Charter">CC</abbr>.it will work but with <abbr title="Colonial Charter">CC</abbr> settings.adding the shpwreck start to another mod like the North means you change things from the North mod.1 of the limits of the game itself.


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New Game Settings - Terrain, Climate, Size, Starting Conditions - by stiles - 09-17-2018, 01:15 PM